Update!

Doing the day job now!

Both versions are back in with 4!!! unanswered emails to apple asking about what dirty things they are doing to my App!… 😉

Tonight.. after fam time I will be back on the exporter and shaders. I hopefully will have a build of SouL_EnginE 2.0 soon.. and a pretty demo of the shaders at work!..

I sure will need an ipad soon!

Advertisements

Other failed also

it is only failing due to my anti piracy code … Sadly I have to try once and wait a week to see if it worked… I am starting to think they do things they should not … Until I get an answer I will be trying new ways…. Sadly I cannot release withou some sort of protection the last time I did that 98% of my games were stolen… And with multiple player servers I cannot afford that….

So sorry guys still trying and waiting on a response from apple

One Failure one still in review…

Ok now that that is back in back to parralax shaders! =P..

Checked and double checked… re-uploading…

Update Fixed a few things now VERY CAREFULLY following apples process… one version is still in review and I am putting this one back in…

Update: I should be able to get it back in today.. I have a few things I want to fix and then just need to test it out…

I must have fouled up a setting going in and the build was bad for one of the versions… good news though the other is still in review.. so if it makes it that means as soon as I resubmit the other we are good.. So goes apple… wait wait wait wait… GO…. wait wait wait wait wait…

😉

So as I expected…there will be another submission… I must have got confused with the TOTALLY new submission system…. I have to get everything perfect or fail. Anyway back to submission.. ;)… waiting makes the heart grow fonder right… or is that distance.. ;P

I LOVE BLENDER!…

I just wanted to say it again…
With open GL ES 2.0 I finally get my shaders back… SO.. I have to write a new exporter that supports the new UV coords and I am saving the normals and tangents out also to save calculations at load time.. ( I hate making the user wait while tangents are calculated )

So in 1 evening I went from 0 to finished exporter (still need bone data though. =) )

LOVE BLENDER!.. I am using blender as in the future I have been contemplating letting users make their own dungeons down to uploading new art (that would go through an evaluaiton before being allowed.) Blender is FREE.. I would give the exporter out free also =)..you find an imaging tool and away you go making your own game happen… Anyway, right now a pipe dream Mission Europa is the focus!!! .. back to the day job then tonight I get to return to happy happy joy land of shaders while I wait on apple! (Kinda of sick that I like it that much…it has been soooo long!)