Working towards building levels totally on iPad…

Ok getting there this morning I will be trying to build a level JUST on the ipad including scripting and the like. I will also be making the game more flashy all the way along.. We are getting close to “alpha” which to me means something totally different. It means a very tight small team of people playing and improving a level until the feel is just right and the I go back and create the rest… of course with this new engine the alpha team maybe also able to create levels ;)…. pretty awesome stuff I am really getting excited =)…BTW it feels so good to finally be at the stage of going in game making a list and then fixing… the final stages before testing and level making with the crew =)…

Getting close to aplayable level 1 really close!

About to head out of the day job soon for an early friday. Been a heck of a week I should get a decent amount of work time tonight and this weekend we shall see!..

What I wasted 20 minutes drooling over today..but cannot afford ;P (RIPP Supercharger)

Working towards an alpha soon =) No timeline yet as I want it to be the best it can be at that point =)…

Here is a shot of me building the player starting area… pretty awesome how easy it finally is =)

More when I get time…Day job is kicking my butt today…

Here is where I got to last night. .. I need to animate him next.

Update!: Say hello to the cast of LEVEL 1!!! Getting ready to roll!

Update: Here is Pus Buckets walk then idle. =)

Update: At home now and about to get er going. I want to get the big guy below animated into his walk, attack, and idle. When I am done I will upload a video of it. After that I need to get the imp back in the game. There have bee so many changes I plan on just reexporting and putting him into the new dictionary. Time to get busy! =)

More when I get it… =)

Really getting happy with the Dev Tool set.

Here is a shot in the ipad game creator.

Top right is the data window for the selected object. Below that is the command line to send commands. Below that is the current level in the scene graph. double tap to go to a nodes children. Below that is the dictionary of items or props that can be placed in the graph. You can find the scripts in the scene graph to edit. On the bottom are the floor types, AI blockers or path markers, and selected item manipulators. All items automatically goto their vis culling nodes as you move them or they walk. And the KD-collision tree is auto updated on a change in transform of anything =)… good stuff really getting there. soon I will be cooking with gasoline and really get to concentrate on some awesome art assets…in fact I am thking of starting the pus bucket today =).. Another user that doom suggested. =).. More when I get to it.

Here is where pus bucket was after 30 minutes =)..Hopefully i get time to get to stage 2 tonight. texture mapping and then stage 3 sculpting the high rez version. I go that direction as it is just me and it is a faster method to a high rez normal map / height map / ambient occlusion. I also like knowing the base model is perfect and building up not starting high rez and trying to squeeze a no so perfect low rez out of it.

O and the sculpt i had… =).. I amliking it.. just pants on and all rotten from the drug use…

And with the ambient occlusion… tonight I sure hope to finish the texturing as i am sure liking this guy =)

Here he was when he was JUST painted in Blender.. He still has to go through gimp and of course normal mapps are not on him yet.

Tonight. ..

I hope to move farther to building the game completely on my iPad (beyond base art assets). I also am looking at some memory issues also. I am just trying to keep it as high and tight as possible as I go to avoid pitfalls down the road. More when I get back to the game =)..for now day job…;(

After a baseball game and getting dinner for the kids last night I ran out of time. I did get to fix a restart issue when minimized. I also worked on level 1 and made a list of things that need to be added or fixed that will be the target for tonight which is free and clear. 😉

iPad 3 Visuals are JAW DROPPING….


Ok I finally just ran Cursed Realms on my new iPad Gen 3. HOLLY CRAP! I have never seen a game displayed in that clarity or that dense of a pixel pattern on a display that size. WOW… unbelievable. And it runs like a freaking dream. I really cannot wait to get to level 1 and get it done now. I will definately have to upgrade the textures even more. Currently they are HUGE but with this display I will need even more. Wow….

Yup going to have to increase texture size. ALTHOUGH you never should get this close to a model =)… I just wanted to do an EXTREME CLOSE UP… =)

Wohoo Satruday Work time


Today I need to clean up some more combat and make it more action packed. After I tighten up the to code types of melee and ranged I will be able to quickly pump out different attacks and monsters into the database -)… At some point I will have to get back to the model caching system and do a general bug hunt. I have been trying to download lion for 2 days. Not sure what the deal is. Until then I will not be able to test on my shiny new iPad 3. I will be upgrading my 512×512 textures to 1024×1024 most probably after some testing. The LOD system I have will automatically accept and adjust to the new level of detail. I also want to finisht the idle animation with some more pauses in between actions. Anyway enough blabbing time to get busy!…

My sons team won 1/2 baseball tournament games last night in a thriller amazing how fun an 8 year olds baseball game can get and how good they can get…. 😉 More later I am sure…HAPPY WEEKEND TO YALL =)