To Do 9_29_14

Sorry for the lack up updates the last few days I had a business trip

To DO:

(x) Remove fog of war.

( ) Upon drop immediately do something.

(x) ai needs to aim down if it is a tile AIMS FROM MUSSLE BONE NOW

(x) Do Not load create menu on load menu

(x) Build house much faster 2 moves.

(X) All minions need to resolve to destruction upon no other job.

( ) pickup not working

( ) When storage unit blown up get spoils. Destroy

( ) Cannot harvest in battle mode (Cannot harvest not faction tiles)

(x) Time Left move down a tad more

( ) imp stil trying to eat in battle mode

( ) Hide event in battle mode

( ) Cannot pickup with new menu.

( ) Upon battle time up Battle over menu.

(x) All characters need to be able to dig but poorly

( ) Dirt Blowing on Base

( ) SkyDome

(x) No Fog Of war it is not conducive to this game.

(x) Do not allow battle unless one imp is in barracks.

( ) Ask are you sure you want to surrender?

( ) Show white flag for surrender in battle

( ) Hide event button on battle

( ) Remove fog of war.

(x) no bio in battle!

(x) time Left to bottom left

(x) Menu Click AI is the wrong one.

( ) Leave on continue and new buttons on title menu

( ) title men u fade in faster.

( ) Battle! And test gameplay.

( ) Show XP and update on battle.

( )  level pic

( ) Move Sync User TO local time.

( ) Menu Process Time elapsed needs to be updated the the final system

(x) add users for testing

( ) Check that Random spawn gold and dirt clumps in level per time gone.

BEFORE FINAL TESTING

( ) Finalize load screen.
( ) Tweak Brightness and blur
( ) splash screen
( ) loading screen
( ) Messages to the player which also need to be checked every now and then

( ) Shields

Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.

( )

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

Final Punch List:
( ) Create Final Icons
( ) Create Final Launch Images

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To Do 9_26_14

Sorry for the lack up updates the last few days I had a business trip

To DO:

( ) ai needs to aim down if it is a tile

(x) Do Not load create menu on load menu

( ) Build house much faster 2 moves.

( ) All minions need to resolve to destruction upon no other job.

( ) When storage unit blown up get spoils. Destroy

( ) Cannot harvest in battle mode

( ) Time Left move down a tad more

( ) imp stil trying to eat in battle mode

( ) Hide event in battle mode

( ) Cannot pickup with new menu.

( ) Upon battle time up Battle over menu.

(x) All characters need to be able to dig but poorly

( ) Dirt Blowing on Base

( ) SkyDome

(x) No Fog Of war it is not conducive to this game.

(x) Do not allow battle unless one imp is in barracks.

( ) Ask are you sure you want to surrender?

( ) Show white flag for surrender in battle

( ) Hide event button on battle

( ) Remove fog of war.

(x) no bio in battle!

( x) time Left to bottom left

(x) Menu Click AI is the wrong one.

( ) Leave on continue and new buttons on title menu

( ) title men u fade in faster.

( ) Battle! And test gameplay.

( ) Show XP and update on battle.

( )  level pic

( ) Move Sync User TO local time.

( ) Menu Process Time elapsed needs to be updated the the final system

(x) add users for testing

( ) Check that Random spawn gold and dirt clumps in level per time gone.

BEFORE FINAL TESTING

( ) Finalize load screen.
( ) Tweak Brightness and blur
( ) splash screen
( ) loading screen
( ) Messages to the player which also need to be checked every now and then

( ) Shields

Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.

( )

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

Final Punch List:
( ) Create Final Icons
( ) Create Final Launch Images

This is my LAST custom engine.

After Cursed Realms I will be moving to the Unity Engine and multiplatform. It is time to spend more time making the assets/gameplay then the innards of a game. I feel finally the options out there are at a reasonable price and perform so well I can move over. We shall see after Cursed Realms has run its course and I move to unity for anything but Cursed Realms expansion. I am itching to bring another Mission Europa or F.P.S.

Anywho I cannot wait to finish Cursed Realms and look forwards to the Beta beginning.

To Do: 9-23-14

To DO:

( ) Do Not load create menu on load menu

( ) Build house much faster 2 moves.

( ) All minions need to resolve to destruction upon no other job.

( ) ai needs to aim down if it is a tile

( ) Cannot harvest in battle mode

( ) Time Left move down a tad more

( ) imp stil trying to eat in battle mode

( ) Hide event in battle mode

( ) Cannot pickup with new menu.

( ) Upon battle time up Battle over menu.

(x) All characters need to be able to dig but poorly

( ) Dirt Blowing on Base

( ) SkyDome

(x) No Fog Of war it is not conducive to this game.

(x) Do not allow battle unless one imp is in barracks.

( ) Ask are you sure you want to surrender?

( ) Show white flag for surrender in battle

( ) Hide event button on battle

( ) Remove fog of war.

(x) no bio in battle!

( x) time Left to bottom left

(x) Menu Click AI is the wrong one.

( ) Leave on continue and new buttons on title menu

( ) title men u fade in faster.

( ) Battle! And test gameplay.

( ) Show XP and update on battle.

( )  level pic

( ) Move Sync User TO local time.

( ) Menu Process Time elapsed needs to be updated the the final system

(x) add users for testing

( ) Check that Random spawn gold and dirt clumps in level per time gone.

BEFORE FINAL TESTING

( ) Finalize load screen.
( ) Tweak Brightness and blur
( ) splash screen
( ) loading screen
( ) Messages to the player which also need to be checked every now and then

( ) Shields

Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.

( )

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

Final Punch List:
( ) Create Final Icons
( ) Create Final Launch Images

To Do 9 – 22 – 14

To DO:

(x) Show units in queu

( ) Battle! And test gameplay.

( ) Show XP and update on battle.
( )  level pic

( ) Move Sync User TO local time.

( ) Menu Process Time elapsed needs to be updated the the final system

( ) add users for testing

( ) Random spawn gold and dirt clumps in level per time gone.
( ) Tweak Brightness and blur
( ) splash screen
( ) loading screen
( ) Messages to the player which also need to be checked every now and then

( ) Shields

Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

Final Punch List:
( ) Create Final Icons
( ) Create Final Launch Images

To Do 9_18_14

To DO:

(x) Do not allow battle without troops in the barracks.

(x) Placing not allowed for some reason to blood zone

(x) Price of gold storage is ridiculously low.

(x) still takes money even though it did not allow due to blood zones.

( ) Battle! And test gameplay.

( ) Show units in queu under corpser.

( ) Show XP and update on battle.
( )  level pic

( ) Move Sync User TO local time.

( ) Menu Process Time elapsed needs to be updated the the final system

( ) add users for testing

( ) Random spawn gold and dirt clumps in level per time gone.
( ) Tweak Brightness and blur
( ) splash screen
( ) loading screen
( ) Messages to the player which also need to be checked every now and then

( ) Shields

Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

Final Punch List:
( ) Create Final Icons
( ) Create Final Launch Images

To Do 9_15_14 – 9-16-14

To DO:

( x) OnlySync On Level Load
( )  level pic

( ) Move Sync User TO local time.

( ) Menu Process Time elapsed needs to be updated the the final system

( ) add users for testing

( ) Random spawn gold and dirt clumps in level per time gone.
( ) Tweak Brightness and blur
( ) splash screen
( ) loading screen
( ) Messages to the player which also need to be checked every now and then

Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

Final Punch List:
( ) Create Final Icons
( ) Create Final Launch Images

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