Working my butt off on the list.

Not much to say. I got the new particle system in and some blood sprays. I am 75% done with the beam effect. Then its on to the next thing on the list. When its done alpha starts =)…

Here is a video while I worked. I was working on the beam you see in purple. The other effects are there for fun and pus bucket just likes sparkleys (he is not so bright).

Crazy Jeeper =)the red one needs to be checked for jump jets…

The list…

I am digging in . I have new particle systems running and I will be running down the list tonight. By the way if you are offered Ghost Pepper Cheese….. think twice.. owach. I eat habeneros for breakfast but man that ghost cheese was HOT… (and good)… More when I get it. I hope to get some videos and images over the next few days for review and ideas up here.

Deep breath and diving in =)

No pics tonight all code.. and boring ;)… still going and I will post tomorrow =)..

Target alpha I plan on some late nights this week and probably next also to push towards alpha. I will get some posts tonight as I go. As always any ideas on anything I post or is on the list I would love to read =)….

Day job! Hope your day goes great.

Happy Memorial Day

A big one to the vets we have a few in my family that gave a good chunk of their lives saving other people from monsters even back to world war two and that evil that was stopped.

I had a bunch of family in this weekend so I did not get to get much done. Next week though I am going to start my big push to Alpha. I plan on putting in many a late night to finally get this game to a playable distributable state so we can get this baby rolling 😉

Have a GREAT GREAT Memorial day.

Diablo 3 impressions after a very long play session…like my opinion matters =P….

I 100% agree with Kirk. Diablo 1-2 are still good games. Diablo 1-2 still looks pretty good as it used pre rendered graphics. The team that made the original Diablo was way more into it if you ask me.

You can view them here =)

There was a true love there. This Diablo 3 feels VERY VERY VERY bleached commercial clean. I find myself feeling like I am playing W.O.W. on every level. I really seriously forget it is diablo. From the timer cool downs to the baby cartoon graphics with a little blood here and there. You will notice in the original Diablo you did not have timers. You have mana, health, and potions. I think that is what SUCKS in diablo 3. In Diablo 1-2 you could just go absolutely BALASTIC, NUCLEAR, BAT S___ NUTS at the expense of all of your potions. The cool down on potions is R-E-T-A-R-D-E-D as it retards your characters nuclear abilities. Thus you could store up for a skin peeling attack and really have fun. In D3 the timers hold you back and limit you. Even with the potion overload it was way easier to die in the original. Another huge detraction is the artwork. The artwork in Diablo 3 just does not fit the story at all. This is HELL PEOPLE….

Orignal Butchers room:

New Butchers Room:

The new one hellish and scary… nope… I just do not feel like I am fighting the powers of hell at ALL. Right now I am after the witch and she looks like a fairy tale.

Is that scarier then Mephesto!

NO way in HELL…. -=(

Heck check out this… it compares to the modern Diablo 3 where you also cannot move the Camera

Got potions? I hope so… got timers and cool downs? I hope not!

Imagine if the original team had the power of modern computing and graphics cards. What an amazing thing that team could make. Anyway I will keep playing as it is moderately fun. I do not think it deserves the name Diablo though. In the past diablo was SO FAR ahead of the competition. Hell it still got a patch 9 YEARS after its release!. Released in 1996 here is some of the RPG competition..

Dragon realms!

Final Fantasy was better back then also 😉

YIKES… yes we played these -)

Yeap….We have come a long way sadly Diablo has not. ;/

Day Job time then back to Cursed Realms.

Hey whatcha doing?

Just flying a blood dripping mutant around is all…

Small test level trying out the flying… found a bug at the end =)… still a ways to go .. Very different game huh =) hopefully not to different.

This is running on a 4 year old or so Mac Mini in simulation mode so please ignore the FPS it SCREAMS on newer devices.

More when I get it =-)

Diablo 3 out!

Holly crap how did I miss that!… Downloading… Of course I will not get to play it with all the work I need to do but I needed the motivation anyway =)… good stuff!

Wow I had a busy 6 days. However, I am finally getting back to work on Cursed Realms. I added in air units now. Here is a video of me messing with the editor and possessing and attacking with an air unit.

Long way to go still but at least I am back to making progress =)


Getting some work time FINALLY

Update: Turrets are back in order. AI working code is way more clean. Next is to relook at the air units with the new code and get them clean. Then do a clean up pass on regular units… then get the sounds in and start playing =)…(I have some gameplay things that still need to be made =)..)

Man what a crazy 6 days. And the beast in the jeep seems to have been exiled. All seems good with it now.

Back to making this stinking game happen!.. I am fine tuning the AI and working with the gameplay. This is the final stages up to Alpha. However, I have NO idea how long it will take. I want it all to be just right though so I will take the time it needs =)… If only these apps could float the boat and I did not have to have the day job =P… more when I get it….

OK tomorrow I will FINALLY get some work time

I had a crucial m4 ssd drive go on the fritz on the mac. It was the strangest thing I have ever seen. Google it at 5000 hours they just break… And to upgrade it on a mac I had to try 2 different PCs after dual booting and doing everything I could on the mac to flash the firmware on the drive. Now today I am going to watch the rangers play at 1:00 woohoo! So after that maybe just maybe I can get some productivity going. The last week has been out of control with the jeep (literally and figuratively). I am trying to congeal down the AI into a smaller code base with the most functionality I can. After that back to the list.. and hopefully gain some speed. This thing has stalled for a dang week…. aggravating. I am going to do a small game in between episode 1 and 2 of cursed realms to get something fun and quick out as this has been a beast! =)

Have a great day I will be in the sun with the sounds of baseball and beer! =)

wooo…death wobble!

So I lost another evening tightening bolts and changing tire pressure. I had a spell of death wobble. I then got a realignment and this morning a balance… ARGH…. next time I pay for the install =)

I needed to get it done myself though so I know where the trouble spots are. My steering dampener had a stripped nut on it. So I was able to wobble it with my fingers. The best way to diagnose it is to get the jeep on the ground and have someone turn the wheel while you inspect the suspension from track bars to sway bars to drag links to steering assembly… After a spell of death wobble at 50 mph you really don’t mind doing that =) Scared the crap outta me =)

So hopefully today we get this bad boy game rolling again =)… The last 4 days have been stinking BUSY..

For now the day job =)

No work weekend =(

I did get the lift done with the help of a good friend who worked 14 HOURS with me and my sons on installing the AEV Dual Sport lift. The directions were HORRIBLE… that cost us about 4-5 hours in just trying to figure out what they meant. Another time suck was the control arms did not line up and we had a hell of a time getting them in the new brackets.. here are some pictures of the events on Saturday into Sunday morning =)

Before …yuck!

Starting out! Excited and full of energy…

The amazing amount of stuff in this kit… looked a little daunting. (rightly so)

Working our butts off…..

Yup still going… this is around 12 hours in….


FINAL PRODUCT …. drum rolls….

Ahhhhhhh. … so happy…

Then we celebrated Mothers day…

Happy mothers day Grandma!

Now back to making game happen that the busy weekend is over =)….

Air units

Look out above!

Looking down possessing the fleshy blimp gunship =)

After messing around with the turret air units are a MUST…. only turrets and missile batteries will be able to take them
down…Check out yesterday to see a video of me messing with them… Very soon there will be full audio with the videos.. It is just not yet to a level to share =). Last night I got down to just needing to finish the Gutsies and imps audio (along with some weapons). I also finished the turrets last night…for now the day job! =)….

Starting to feel better and more incredible every day. I cannot name a game out there that you can do so many things… Create build levels, take over any character or turret walk around explore kill use abilities research….. so much =)

A bit of back and forth today and tonight.

Update: Well that was a beating! However, I finally have turret control working. They work totally different from the animated characters. I also wanted them to be able to be taken over. There are really so many different games in Cursed Realms as you can do so many different things -=)…. Check out the video of me testing out a handy dandy plasma turret =)


At work I will be rendering which ties up my PC so I may actually get some game work done up here while I wait on my mac..tweak and render… I have to say ACCU-RENDER or RE-VIT IS THE SLOWEST RAY TRACER I HAVE EVER SEEN..I have written ray tracers before by hand that had only 1 or 2 cores not 8 to use and they would smoke this one (admittedly not with all the bells and whistles but they did support refractions, reflections, and mathematically defined shapes). I have a real feeling they brute forced everything everywhere. I think a KD-tree populated correctly could make this bad boy go 10 times faster. Who knows I am just guessing but it is aggravating to work with.
Anyway, I will be moving over to almost all game-play user interface and game-play itself now as things are starting to really heat up. Tonight I should be able to finish up the sound effects for the other characters and then get them in game. Anyway as I got I hope to get some screens and other items posted as usual! =)

And now for that flashback… a game I LOVE!!!

One of the best of all time.. I played it a while back and it still plays =)

I am really tempted after Cursed realms to create a quick remake to this one.. I could pop that easy to make guy out in a very short time =)

Its a monday!

Nothing exciting to post… lost the power a few times tonight due to one heck of a lighting storm. Other then that excitement I am recording and buying TONS of audio. 1 death, 1 on hit, 1 weapon,15 randoms, and 15 taunts per character takes time =)…


I got absolutely nothing done on the game this weekend. However, I stored up some good relax time to focus on the game. The list is getting incredibly short. I need to finish up character sounds tonight and get into the gameplay of the game now. Its getting close to testing and gameplay molding time with others =)…no idea the timeframe yet though.

More when I get time the day job calls.

P.S. I am excited next saturday my neighbor and I are heading out to a car garage to install my AEV 3.5 inch lift on the jeep (jeeps are AWESOME…)… Then I will be in the hunt for tires and a way to pay for them =P…

The list sure is shrinking…

There is much less going on the list right now then coming off. That is a good sign =).. Finally seeing a game come together. More when I get time =) the day job is rocking and rolling right now….

Current list

– Add specular to rocks it adds so much at a moderate cost.
– Flickering when turning camera but not panning (Look into cos and sin rounding accuracy problems)

– Add in all the character sounds.
– Get some ambient sounds running.

Level enhancements:
– Load and start manipulating the script in the iPad. Create and save the level. It is time to get alpha warming up.
– Rework the helper model the talking eye needs to be slimy and like it is stuck to the screen.
– gold top dirt needs to reuse the regular dirt top model and see if shader needs optimizing

– Add dig graph for imps
– Create imp mind again with the new systems. He wants to DIG!
– play mode set mine areas for imp.
– Effect when imp mines an area
– Add camera shake on placement
– Add bonuses for areas
-Turn on wants for AI like hunger and rest.
– Area selection for units.
– Area selection for digging.

Its a moving!

Here is how I am checking if the player can move to that position. I call them curb feelers 😉 two checks at 45 degrees in the direction they want to walk will find out I they are allowed to walk there.

Gameplay question…. (We will be getting more and more of these as we go to help shape the game =) )

Should there be Fog of war in the game?

– getting scared by a zerg rush of enemies.
– required exploring and first person mode becomes even more helpful…(spelunking ahead to see whats there..)
– Losing a game and having to play over a couple times as you know when the zerg rushes happen.

Press the image to see the absurd resolution of an iPad 3 =)


Except last night.. .had a friends birthday and a few drinks… argh… =)

Here is where the list is =) more when I get to it after the day job!

Things to think about:
“during alpha decide if we need to have controls work on their own instead of a delayed possession”

Combat enhancement: (Place a Human and a User medic in a box)
– And a check on combat…
– user baby needs a name ITS GUTSIES
– FPS two touch controls bonkers.
– FPS check if you an walk there.

Play Mode:
– Add camera shake on placement
– Add dig graph for imps
– Add bonuses for areas
-Turn on wants for AI like hunger and rest.

– Add in camera shake command that can be scripted or set off when explosions occur on screen.
– Effect when imp mines an area
– Create imp mind again with the new systems. He wants to DIG!
– play mode set mine areas for imp.
– Area selection for units.
– Area selection for digging.
– Digging is slower then I want with the scene batch collapsing work on that..
– Add specular to rocks it adds so much at a moderate cost.
-Flickering when turning camera but not panning (Look into cos and sin rounding accuracy problems)

– Add in all the character sounds.
– Get some ambient sounds running.

Level enhancements:
– Load and start manipulating the script in the iPad. Create and save the level. It is time to get alpha warming up.
– Rework the helper model the talking eye needs to be slimy and like it is stuck to the screen.
– gold top dirt needs to reuse the regular dirt top model and see if shader needs optimizing