LOL example of the ios UI lunicy
“The simplest (and most proper way) to move the text view down is to add a message
[find setMessage:@”\n”];
Also, the reason your frame isn’t taking effect is that -show sets the frame and creates the view hierarchy before starting the animation. You should also make the text view the first responder so the keyboard pops up.”
;P….So to arrange your ui you have to add carriage returns… nice.. I had to have 1 ui so I could use apples keyboard. If I go to another platform I will just replace that 1 ui object =)
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Solution reached: I am going to use my own menu displays that way I can use all the great effects I have and still have interactivity. When you have to enter text. pressing on the value to be entered and I will load the IOS keyboard and open a text entry panel. After done entering it will be updated in my menu’s text in the background. This way I can keep my games feel, have maximum portability, create great fadeing flashing animating effects, and not have to mess with Objective C!!! (my favorite bonus)… =)
Does anyone view objective C like they did Java when it came out?.. I was in school when java hit and it was near impossible to avoid it. I knew c++ and C (along with all the side scripting and high levels like pythong etc)… and saw Java as a cross platform that really was not cross platform and TERRIBLY slow as it is interpreted. Good riddance =P…. I wonder how long the Objective C thing will last.. (hopefully not long at least as a language a lot of people try to squeeze speed out of..scary thought..).. =)..
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Update: After being thoroughly upset at the UI systems in ios and how I can work them into my 3D app… I am going to just make my own menu items. I already have the click capabilities and FAR better animation capabilties. I really am just sick of wasting time trying to figure out why things are not working the way they should and the extreme amount of latency in ios coding..for example after loading a UIViewController from an XIB file you cannot just start working on it.. NO that comes later…after a latent call.. this is ALL over the palce… . Perhaps the BIGGEST driving factor for me is portability also… I am looking towards the future and all these menu systems would have to be replaced on an ios specific bases to be workable. That is a big fat NO… =)..
Here is what I am planning as far as level sharing now.
User account: Entered if not there already.
Name:
Pass:
Email: (For retrieval purposes)
Creation:
Create your level share and upload it with a name. If the name does not exist then it will upload a screen shot taken right before you started your upload, a description you write, a name, and the level data to my server.
Retrieval:
Method 1:
Log into the website and manage your favorites list. Then later in game you can just choose from your favorites list.
Method 2:
Goto your level favorites (retrieved from the server if you press refresh from server).
Then Choose get new.
Choose a spot to place it in your ten favorites.
The level is then downloaded and added to your list.
Choose a level. It will show the description and then choose play.
At any time you can rate the level 1 to 10 stars. This will help rate the levels.
This is my working doc really I will update as I create this…. I need it so I can build and test levels on the go now.. so I am completing it now. =)