I need to add in utilities for the AI but the red objective is shown there!… pretty awesome! JUST like the aliens!.. I love it =)…
Next to get it cleaned up and ready to detect some ghoulish evil =)
I plan on getting the radar operational and moving forward with mission 2. This means I add more lego pieces to the mission system. Each piece I add means more variations on missions. So far I have the ability to place mission specific items in the level. Place triggers, have objectives, pauses and read the mission to the screen. Next is the Use function. This means if you are facing and close enough when you use. then the objective will trigger. what it does after that isup to the mission =)… .good stuff!… Not much eye candy right now, thus not to many screens to share but I expect by the end of the week to start getting back to items and polish =)..
Here is the look of the radar currently. Imagine aleins and the blip blip blip… =)… no map this time… you have to use your radar and your sometimes flakey radar!
Now I need to make an objective radar. I want to have a aliens type radar that also shows the direction of the objective. This should not be to hard to do so I plan on having it done tonight… then moving on to mission 2!… It sure is moving smoothly. =)
So no work time at all. 1500 miles on the car in heavy traffic all last week!…. However, I am back at it and ready to roll finally and get this game popping =)… More later!
World series baseball for my youngest son has killed my time lately but I am still getting some time. I am in the middle of creating the most important piece of the game. I want to get it right so I can quickly as possible create fun and inventive game play. I will post more later!
Been hard to find the extra time lately…. BUT I am getting close to the mission system being fully functional!….And it is a gem. I will be able to LOAD in missions quickly and fill this guy up with content and story =)…. More later =)