So animations are combining

All humanoid animations are combining to one blend file. I could see a huge mess of files coming if I had one animation in each file. Along with the bloated file sizes I was seeing. I already combined a lot of them. Then I will append the base skeleton to each of the characters and re-weight them with automatic weights this time to avoid seams in the segmented parts. With this procedure I will bring in at least two more characters. The pus bucket and a zombie I got from the asset store. I may buy more to save time. Anyway I expect the process to be done in the next few days and have a clean up session again. The clean up is needed because a lot of initial work I did was while learning unity. This I did not know the cleanest ways to get something done 😉 . I feel I have mastered unity now and things move really quick so I hope the clean up will not take long at all. I just have to be careful not to delete the wrong items 😉 . Thank goodness the asset server is there just in case 😉

I hope by next week to also have occulus rift workin in the game. It is a drag and drop. However I have a bunch of code that works off the camera so I have to move that over. I am very impressed with the occulus rift. The resolution is very impressive. The immersion level is ridiculous. I really cannot wait to walk around in mission Europa fully immersed 😉

More later 😉

Got my Occulous Rift

Holly crap it is the future. They just need to demo it to people and have a good price and it WILL sell. I do plan on putting mission europa on Oculous VR now. I would love to see my creation in VR….It truly is amazing in every way. I wish I could see more demos but the latest SDK broke all the old ones. So until they recompile I have to wait with eager hands and my DK2 kit on my head =)….

Back to work on the game -)…