Working as much as is possible with all the kids activities
I wish I would have tried this approach a long time ago. Now all props for per square and block. But that is great and makes level creation so much easier.
Here are some of the props moves over to the new system.
Imagine clash of clans play in that world. I think it is perfect 😉
This is needed for the new map building aspect that will bring this game closer to Clash of Clans. Moving quickly. =).. All the databases have been converted I am just checking for new conflicts that have shown up with the design change. Overall really smooth with the new engine =).. My next target is to get the items into the game interface to place them without using the in game programming editor that is ugly and un-refined.
I am going full bore multiplayer. The single player will change however it is needed to allow for clash of clans
Style multiplayer. I have converted the characters into the upgrade model, reworked icons (still in progress), and the up has totally changed. Still a lot of work to go but I am really excited about this new direction and the next testing phase.
Still making the hi pretty but it is getting there 🙂 lots of icons to redo.
The single player levels will be there just very broken with the shift to multi-player focus. You will construct a base and attack others out there. I will make dummy players you can combat along with my own super powered base =P…If you were attacked while away you will come back to the destruction wrought on your base and minions. Then you simply press restore and you will load your base back to where it was minus the resources that were pillaged. Pretty much just like clash of clans except this is in 3D and FAR more building options =). O and you can personally raid a base in first person =)…. I am REALLY REALLY excited about the new direction. Thanks to Kyle for pointing me in this direction.
More when I get closer.
The multi-player will be like clash of clans. A chat channel for your clan. When you leave your base open it can be attacked if it is then when you come back you will see the ruin suffered. Then you press a button and it goes back to the original state minus the gold / research / factory that was stolen =). I like this direction so much more it fits the quick play model of the iphone app. The episodic story line will still be there but the base defense I believe will be huge. There is SO much more then clash of clans including FPS, 3D, unit to unit combat. Patrol routing etc. Welp back to work this is a biggie but worth it. -) I want the best product out there I can make -)…