Working weekends again finally

January 14, 2017

 

Cut scenes are so much easier in Unity!

ScreenCap0.pngScreenCap2.png

Making game happen

January 13, 2017

ScreenCap1.png

Making game happen

January 12, 2017

ScreenCap0.png

Writing in story…

January 5, 2017

Design doc needs to be finalized so I can just fill in the missions by a arcing guide.. so no screens today. =)

WOW …

December 29, 2016

I can create missions in minutes =)…. good stuff… here was the apparition in game from earlierScreenCap11.png

 

ScreenCap16.png

ScreenCap23.png

With effects =)

December 28, 2016

ScreenCap3.png

Cut scene goodness =)

December 28, 2016

ScreenCap0.png

Working on some characters as I build the story =).

Now I can easily assemble missions

December 28, 2016

!_asdasda.jpgEasily drop in new nodes and attach for each stage of the mission. Very nice.. and works right away with my story manager

!_sa.jpg

Here is a pic of the new mission editor

December 27, 2016

So much easier to tie in missions!…Does not look like much but I can VERY quickly edit a mission chain to create them with lego block type activities… very nice and only took about 2 hours to rig up. Good stuff

 

Missssss.jpg

Adding Another tool

December 27, 2016

I am making a visual node editor for the missions to speed the process. As usual a little up front time will save days later.. =).. I ll show pics here when done.

Making the story/mission manager

December 22, 2016

BULLET PROOF… Working on the story… pretty fun actually. =)

Working and building story finally

December 8, 2016

ScreenCap0.png

Keep on keeping on!

ScreenCap0.png

Building the levels! =)

December 7, 2016

I am now finally on the finaly track.. This will take a while though. I need to map out the rest of the story so the levels make sense then start generating and tweaking the levels.

Just a quick update more later.

Working as I find time.

December 1, 2016

Main job has been killing my time…. but I am slowly moving forward with abilities etc…

 

Back to work!

AI has gotten really good.

October 26, 2016

Her is an AI taking cover and ducking at times as I pound his cover…. of which will blow up after enough damage….. good stuff… getting better…

ScreenCap17.png

ScreenCap20.png

mmmm loot..

October 14, 2016

Playing and tweaking making better every day!

Gameplay is sooooooooooooo much better this version.

 

Spot a bad guy that needs some lead…

ScreenCap9.png

Attack

ScreenCap8.png

I found some loot… even if it is material bait..

ScreenCap23.png

Yes still need work on naming system… =)..

Gameplay is a going =)…

October 14, 2016

ScreenCap3.png

ScreenCap24.png

ScreenCap35.png

ScreenCap20.png

 

And I found a little loot after smashing a zombie =).. well what you think is a zombie 😉

Playing the game and polishing

October 13, 2016

I still need to reintegrate the story mode. But things are going very well..I am playing the game killing bad guys getting loot. Tweak Tweak Tweak… =)

Loot working well

October 12, 2016

I added sparkles so you can pick out the loot in the dark areas. Materials auto pick up and do not take inventory slots. They just add up in the inventory menu. Items you choose to pick up or not…

More tomorrow!

 

ScreenCap0.png

Working hard…

October 5, 2016

Pretty awesome how it is all coming together finally…

ScreenCap0.png

Pile of loot I am testing by generating…