Working and building story finally

December 8, 2016

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Keep on keeping on!

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Building the levels! =)

December 7, 2016

I am now finally on the finaly track.. This will take a while though. I need to map out the rest of the story so the levels make sense then start generating and tweaking the levels.

Just a quick update more later.

Working as I find time.

December 1, 2016

Main job has been killing my time…. but I am slowly moving forward with abilities etc…

 

Back to work!

AI has gotten really good.

October 26, 2016

Her is an AI taking cover and ducking at times as I pound his cover…. of which will blow up after enough damage….. good stuff… getting better…

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mmmm loot..

October 14, 2016

Playing and tweaking making better every day!

Gameplay is sooooooooooooo much better this version.

 

Spot a bad guy that needs some lead…

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Attack

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I found some loot… even if it is material bait..

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Yes still need work on naming system… =)..

Gameplay is a going =)…

October 14, 2016

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And I found a little loot after smashing a zombie =).. well what you think is a zombie😉

Playing the game and polishing

October 13, 2016

I still need to reintegrate the story mode. But things are going very well..I am playing the game killing bad guys getting loot. Tweak Tweak Tweak… =)

Loot working well

October 12, 2016

I added sparkles so you can pick out the loot in the dark areas. Materials auto pick up and do not take inventory slots. They just add up in the inventory menu. Items you choose to pick up or not…

More tomorrow!

 

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Working hard…

October 5, 2016

Pretty awesome how it is all coming together finally…

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Pile of loot I am testing by generating…

Loot drop all good =)

September 29, 2016

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Good stuff.. more tonight.

Loot Combat, Gameplay time…

September 27, 2016

Time to tweak it up. I have it all running together now. I will have to get this stage done and then I will start wrapping the game together and only entering story after that and some assets. After that sound and testing. Then Alpha / beta and finally ship it!

Getting there..

September 27, 2016

I am testing the gen with the AI  …now I need to get names over their head and also the loot dropping everywhere.

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Flesh Reavers are back

September 21, 2016

This is a level 1 of course….. but they still pack a punch…

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Moving right along again!

Now to just fill in the flyers…

Putting in the flyers tonight

September 20, 2016

Moving well again…….not much to say but that… takes time and lots of it… but the end goes much quicker after all the generation tools are done…

FINALLY FINALLY GETTING THERE

September 15, 2016

This new direction will really accelerate things =-)…

Levels not generated in the editor for me and the AI is now placed in…

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And yes his head is missing =).. all body parts can be blown off…

Working on getting the AI running

September 14, 2016

The generation has been moved over to the editor… but now I need to see whats up with the AI reconnecting.

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AI generator translated…

September 14, 2016

It now will work for me in edit mode. Thus I can generate the levels and then the AI… Good stuff… Now I need to get it attacking etc… make sure those systems work.. Then I will be back to where I was post decision to go unity’s way and not have dynamically generated levels…. I kinda like that so you can map areas… and they will not change!

 

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Working GREAT now…

September 13, 2016

The below is the level generated below. Now to get the AI in there and get back to creating the story!….Great stuff!

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Got the system transitioned

September 13, 2016

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Now the levels will be premade in the level editor. Which I like and it also allows Unity to do what it does best. This is because I would not be able to use directional lightmaps with rotation of rooms, light probes (which is a must on mobile devices), and I can hand tweak what is generated. Just a little time consuming generating the lightmaps. But I should be able to put together an editor script that will batch run all the levels.

 

More later!

Big change

September 7, 2016

Light probes have done me in a far as dynamically generating levels. Loading in rooms like I do to randomly will have to be done in the editor. I will reshape my generator to work editor size and thus I will have it generate a level to be filled out randomly with events/AI/etc…

I tried everything and it seems there is no way to have the lightprobes which I have to have for mobile devices….

Back to work!!!