August 25, 2015
Lighting still borked because I do not want to waste the time re light mapping…but you can kinda see the darkness reaching out of the ground with a blowing blood effect… should be good for a scare or two and liven up the atmosphere =)
You can actually see here a body in the fire grabbing at you in the bottom right lol…. Random generation with guidance makes cool stuff I did not directly make lol =)
August 25, 2015
Here is a tentacle that whips VERY quickly out of the ground or walls. It does not look as good in this shot as it is moving REALLY quickly in game and the lack of detail is missed =). Good for a great scare jump. I think my favorite so far are the hanging bodies that get pulled up into the ceiling =)…more later…
August 24, 2015
No that I have these little events randomly placing the level is different every time I run through it =)… swinging bodies in different spots or shaking shivering monsters that bolt away around a corner depending on what direction I come from. The whole time the computer is creating the level!… Love it.. So tonight I want to add some more events… then get back to weapons items and combat… =)
I want some jump scares now… so triggers will trigger QUICK jump outs and returns of ugly little monsters…
Here is me running around in the gruesome playland…
They are hard to spot when not moving in a video but that is what I want with the scare events….. barely there… did that move?… etc… =)..
August 24, 2015
I bought this on sale today to use as a base point for my spell effects =)
You cna play around with it online =)…
August 21, 2015
The event is a zombie that runs and jumps into the ceiling. It was randomly placed at this corner by the level gen. He is just standing at the corner twitching upon approach he runs and jumps into the ceiling.
BTW the lighting is broken because of testing =).. I will get it fixed soon next.
August 21, 2015
I have a hanging corpse pulling into the ceiling, zombies jumping to their death, zombies sitting at corners and bolting away, etc. I need to wire them into the level. I plan on doing that with a game object script that registers with the random event manager. They are tagged by what they are like wall mount, Corner peek, corner run, floor mount, ceiling mount, ceiling hole low, ceiling hole high. The random event manger then after the level is assembled has a list of events to put in the level. It will find the right tag and then spawn the random events. I want some good jump scares in with the combat =)…More later I plan on posting pics later.
These randomly created levels will be VERY alive and different every journey down =)
August 20, 2015
I have a suicide zombie, a hanging zombie that gets pulled up into the ceiling, and soon a character that runs away around a corner when approached. Great stuff that will be sprinkled around a floor at random. Good scare moments.. So each time you play you never know what you are going to see / find while in combat and following the story line =)….More later!
August 19, 2015
Now unity friendly the game is running great =)… Now for some of the fun random stuff in the level. I am making a system that will randomly place events. Like when you approach a corner you see something dart and run away etc. beyond the regular explosions already in there. Or a body hanging from a hole in the ceiling that gets hoisted up.. =0….. good stuff!
I will be on the wiki working it out. I do not see it being hard at all with my current systems =)..
August 17, 2015
I will be working on story items tonight! =)… The first mission to complete =)… I want the whole first level to be done for testing!.. Getting close =).. FINALLY
August 17, 2015
Now I am putting the level back together. I took it apart to test the items. So now back to getting it running again and putting in the story and some assets =)… getting close to testable. =)
August 15, 2015
Got the weapons back in the hands and working with a much simpler system. It is also a way more robust system. I just need to get it updating when you remove a weapon from the inventory and then back to getting to test stage with the levels. Pretty close now really… 60-80 hours of overtime work and we are there I think… =).. I do not expect to have to many items or enemies in the test bed… just a vanilla boring test of the engine but I need it running top speed. More later!
August 13, 2015
Just running into a few hiccups altering all the menu systems to be more unity friendly. Not much to say but I hope soon to be done with the items and menus and start creating more assets =)… More later!
Below you see the chest with the arm piece in it. You tap the grab button to grab it… I may change it to tapping on the box to pick it up. That is for later though during testing…
August 4, 2015
Time to get back to work!…. I need to get this puppy done! More later when I get back to making game happen
July 23, 2015
I rewrote all the item creation systems, inventory systems, and tons of other stuff over the last week and a half. I updated them all to be a HECK of a lot more robust and work the way unity works. I have a few pieces left but the hardest stuff is done as seen below the character is back to assembling the icons back to being created. The item is a game object in world that is disabled now under the inventory slot. Really a lot better way of doing things. Keep on keeping on… cannot wait to get this all together finally and get a testable game done!…
July 20, 2015
Not much to say just wanted all to know I am making progress =)
July 15, 2015
I can add stats to anything now. Thus there will be lots of destructable areas and objects in the scenes..I simply drop a stats item on there and add what I want it to do when it explodes =).. pretty awesome..
Weapons testing below
Wall with bullet holes from me shooting it
Wall explodes taking the decals with it.
July 15, 2015
I have all the systems in I am adjusting the ai to be better and also working on making the game totally work together. I have almost EVERYTHING done I just need to start tying together the game. IE running around in my fish bowl level and fight AI and have everything work!…. A bit to go but I will update as I go =). more later…
July 13, 2015
Life is getting busy but all week I plan on working on ME 2 I need to get the AI working again. I may drop rain with the new AI systems Unity released recently. I need to research it today and make a decision before I waste any more time. Other then that I am REALLY happy with the refactoring I did with the code. The systems are 500% more robust and allow REALLY quick quest creation!…. After AI i need to get cut scene systems working… and start polishing for testing with testers on PC and Mac…. Then we make the game happen together =)..
July 9, 2015
Lots going on this summer. However I have the item system up and running great in a MUCH more awesome unity based system. I can toss mods under a game object and they automatically assemble. Same thing for the skeletal meshes… I will elaborate more when I get time for now I need to work!
The day job has been rough lately trying to pull out of some problems and keeping the real paycheck coming….
July 6, 2015
After learning a TON about Unity I am redoing my original item systems to a much more robust and easier to work with system that works along with unity in a much better way.. .I will post as I go it is pretty busy in life right now however!.. I am still putting in week nights hard core. Tonight I do have a late meeting that will eat a little time out. More later