Still going…

July 21, 2016

Day job has been getting me pretty good the last bit… but it does pay the bills!

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Tons of turrets =)

July 14, 2016

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Rocket Turret,  grenade turret, Doomsday, Minigun turret……Turret day!… they come together really quickly its awesome =)…

Doomsday Complete =)

July 13, 2016

Turret:

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Flying Skull =):

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Doomsday missle

July 13, 2016

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Still going well just takes a lot of time! =)

Doomsday Device is back

July 5, 2016

Thar she blows!

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Bladed weapons done.

June 30, 2016

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Keep on keeping on… a long road but its getting there.

The bladed weapons minus effects

June 28, 2016

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Sword Time!

June 27, 2016

I am back from a long trip to Chicago for the main job so back to work at nights!

Time to finish up the weapons… or at least most of them. I am now going to finish up the swords and their effects. Good stuff!

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Fire Baller

June 10, 2016

Those sickos on Mars have done it again. This weapon fires a bullet and the trail it leaves catches on fire to burn the target if it hits.

You can see the bullet hit the wall with a bad little fireball following the trail.

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Sooooo many weapons…

June 10, 2016

Lightning Pistol here…

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Never added Reyem Neases explosion here.

June 9, 2016

Here is his bolt he fires way up in space… about 200 meters away.

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Back to items …. . lots of testing to do…

Reyem neas is done!

May 27, 2016

And this wekend will be a big work weekend as the wifey is going out of town.

I need to just add him as an ability and add some targeting stuff… not to bad.. now summons are in!.. They can all follow the same code base……

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Had a lot of evening junk this week I had to do

May 26, 2016

But back at it…. and hopefully some weekend time.. Reyem is about 50 percent complete. I had to add lots of scripts that will be useful with the other summons so the others will go much faster =)….

Again these are progress shots…

More later as usual

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Yeap time to get er done

May 22, 2016

Going to put every week night into the game now.

  

That needs a sequel bad !!!!

Weekends family weekdays work ;) 

Welcome back reyem…

May 20, 2016

Its time we get your FX on you!

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Reyem is getting close!

May 19, 2016

Update:

I also want to work on his testure more.. Not happy as I want to be.

 

He is almost alive… special effects next.. then the big ball of death he is know for. I think I will also add a ability that summons him to fight with you for a while =).. that would take a small amount of time and I could extend it to multiple summons =)..

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Specular done….Animation time!

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Last stages are texturing and specular. Then animating (easy)…

Here is where the old boy stands…er floats…..I really like him. Way closer to what I originally wanted to do back in the day… 1000 verts also .. Not bad at all for that level of detail…. He still has a bit more to go…some exposed bones etc… then specular then animation….

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Reyem is returning….

May 18, 2016

Ill update tonight as he comes together..

Ambient Occlusion Bake Pass Added:

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Just Started Texturing…… Will take until tomorrow… Characters take about 4-12 hours from scratch… but so much fun:

This will take a LOT more texturing…..

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Here is final sculpt: (painting texture now)

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I do not like UV mapping it takes FOREVER…… but uvs are done now time to paint.

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Lots of sculpting left….but Reyem is going to be more bad-ass then ever =)…

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Next stage sculpting …. long way to go there =P…

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Reyem neas should be close to fully modeled and textured tonight.. I hope to start his summon tonight =)….

Here he is climbing back into our reality..(sketch was a 3 minute freehand to get a better idea on scale and face =) so not so good )

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Vamp Life

May 17, 2016

Woohaaa:

Moving Quickly!!!!

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Disease Bolt

May 17, 2016

Charge:

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Fire:

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Hit

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FireBall!

May 17, 2016

Man this is going fast!

Charge:

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Fire:

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Hit:

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