Switching to URP. Only means I have to recreate a handful of my hand-coded shaders. Doing that today. Anyway long way to go but back on the wagon so they say =)
Switching rendering pipelines
Published by ryanmitchellgames
I have developed games professionally and independently for since I was 7 year old. I decided to start a blog for others to follow what I am experiencing in developing apps. View all posts by ryanmitchellgames
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