Dumping that menu system.

I just do not like it. It works in VR pretty nicely and it is pretty. However it is more pretty and complex then usable in a hurry. I am looking to simplify at all places as to actually be able to finish. I am going with something like the last system. Sooo off to the races… First I am going to look for a pre-built ui system that might work and save time.

Working with VR/PC interaction

I have a tough goal but I think I can manage it. I want to have an interface that is EASILY used with a mouse/keyboard, VR, or touch screen.
Plan is to use a grab game object that all systems use and selection classes independent to each devices with simple commands all objects understand. We shall see how it goes =)… off to experiment more later.