Alpha 2 and Level 2 Soon

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User tanks coming soon to an alpha tester near you ;)…. Careful to not get your face blown off πŸ˜‰

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We still need testers =)…..Just PM me on the cursed realms forums

Level 2 will be very different from level 1. It will be a night scene with a night sky box. It will also allow you to choose corpses as a minion. The bad guys get a big power up with the User mini tanks which are slow as heck but hit REALLY hard… =).. It will be aweosme =)… After I get the skipping code working a different way I will begin level 2 while 1.5 is being tested =).. getting better every day =)…

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From yesterday:

Build 1.5 on its way!

Test Flight App Is acting crazy right now its there hope it will work soon.

DONE PATCH 1.5
β€”β€”β€”β€”β€”β€”β€”-
Just an idea.. Maybe there’s a chance to have a β€œbell” like in age of empires so that all the imps go back to the AI or the base so they dont die in the fight!
– There is a attack dealy that tells all offensive units to go to a point a non offensive unit retreat flag is a great idea! thanks!

3) When user imps are attacking my base at the start, and I have just built a medic he will choose to walk through combat to a lair tile and make a home instead of fighting first and then making a home… This is annoying as it allows them to destroy tiles and you have a lack of resources at the start.
–Fixed will check to see if there is a visible target first.
Ryan: I really enhanced the behaviors. Builders researchers trainers etc run away .. offensive jobs and defensive jobs and patrol attack if they are within a certain radiuse.

Ryan:Level Load Speed increase with the removal of some debug code moving towards Alpha 2!

1) When you have the minimum amount of resources requested for an item, and try to place a tile it takes the gold and resources but the tile does not change.
–Fixed was a faulty check for edit mode call

– Factories produce to much usable factory units. aand make about 4x to much

–And when i entered the game again and clicked on continue the whole game started from the beginning..
–Ryan:FIXED

– heal weirdness
Ryan: Now if you get the possible drop heal then it works. It will heal a minion. Now buffs show green if positive effects and red if negative effects as far as combat numbers.

– selling treasury leaves gold?
Ryan: Fixed was adding the item the wrong way.

–I think double tapping should auto highlight a piece of land to dig, instead of trawling through the menus each time, this adds to functonality.
AGREED
Ryan: Great idea and it now works great! Good stuff!

β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”

Still need alpha testers

Build 1.5 on its way!

Test Flight App Is acting crazy right now its there hope it will work soon.

DONE PATCH 1.5
———————-
Just an idea.. Maybe there’s a chance to have a “bell” like in age of empires so that all the imps go back to the AI or the base so they dont die in the fight!
— There is a attack dealy that tells all offensive units to go to a point a non offensive unit retreat flag is a great idea! thanks!

3) When user imps are attacking my base at the start, and I have just built a medic he will choose to walk through combat to a lair tile and make a home instead of fighting first and then making a home… This is annoying as it allows them to destroy tiles and you have a lack of resources at the start.
–Fixed will check to see if there is a visible target first.
Ryan: I really enhanced the behaviors. Builders researchers trainers etc run away .. offensive jobs and defensive jobs and patrol attack if they are within a certain radiuse.

Ryan:Level Load Speed increase with the removal of some debug code moving towards Alpha 2!

1) When you have the minimum amount of resources requested for an item, and try to place a tile it takes the gold and resources but the tile does not change.
–Fixed was a faulty check for edit mode call

— Factories produce to much usable factory units. aand make about 4x to much

–And when i entered the game again and clicked on continue the whole game started from the beginning..
–Ryan:FIXED

— heal weirdness
Ryan: Now if you get the possible drop heal then it works. It will heal a minion. Now buffs show green if positive effects and red if negative effects as far as combat numbers.

— selling treasury leaves gold?
Ryan: Fixed was adding the item the wrong way.

–I think double tapping should auto highlight a piece of land to dig, instead of trawling through the menus each time, this adds to functonality.
AGREED
Ryan: Great idea and it now works great! Good stuff!

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Here is the final I dirtied up a little
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This version looked to clean πŸ˜‰
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New floor tile thanks to imperator
I still want to tweak the normal map some day

Still need more testers they need to just login to cursedRealms.com/forum and then PM me their email I am
SouL_DragooN there…

cursedRealms.com/forum

Need more alpha testers

Update a big fix was this:
Ryan: Fixed will check to see if there is a visible target first.I really enhanced the behaviors. Builders researchers trainers etc run away .. offensive jobs, defensive jobs, and patrol attack if they are within a certain radius. Now they run or fight if enemies are to close. The funny or neat thing is an imp can be created and the attacking AI might follow it away from the corpser then create a medic to chase the attacker =).. pretty fun behaviors now =)

Second installment of The Imperator’s testing and playing Cursed Realms Alpha Gameplay test 1.3… THANKS IMPERATOR.
http://www.youtube.com/watch?v=umJS3SlyacE

PLEASE ALWAYS NOTE THE FRAME RATE IS BEING EFFECTED BY THE FRAME CAPTURE APP RUNNING IN THE BACKGROUND =)

I want to add five more testers if anyone knows some good testers willing to really make a kick ass game please have them register on the forum link to the right and private message me their email and register on test flight app.

Read the last post for news on the last build this is getting good!

Just had a memory of an old game…o how awesome it was at the time!

http://kotaku.com/5878311/they-dont-make-games-like-strike-commander-any-more

New Build is a HUGE improvement. Big changes…

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Ready for a battle after the way is cleared!

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Funny tip level 1
Dig out the top area and then snipe the corpses but do not open the path fully for some easy loot.

Build is out let me know … be sure to check known issues at the top of the alpha forum.

DAMN IS THE GAME PLAYING GOOD NOW WOW! GREAT INPUT!

Building soon!

Update:
Build is almost done.. I am just testing… Then I will release early this evening so Alpha team can have it. If anything arises I can quick patch it also that way.

Imperator rocking again posted a Gameplay Video of the very alpha game! Awesome!
(I think he works harder then me…. ;).. I know his accent is better then my Texas accent =)…)
https://www.youtube.com/watch?v=bR1Hz5Dij0E

Also it seems Imperator has started a thread on editing levels:
(Thank goodness as I have not had time to flesh out the editor or the instructions.)
http://cursedrealms.com/forum/showthread.php?tid=550

New menu Layout!
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Revamped Menus! =).. I like it a lot simpler.

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New build tomorrow

For tomorrows build as it is getting just too late tonight and it needs more testing…game feels a TON better now.. the messages really help.

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Done: Patch 1.2
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Ryan: Skip button is there to skip all cut scenes and tutorials.

Ryan:No more saving and 1000 gold landing in your lap nor factory – start a new game to fix

Ryan: Updated the icon for the home.

Ryan: Added new message when husk is under attack that is the same as the resource warnings.
–Minion lair being bright pink is very hard on the eyes, should be a dark green/green blue.. And the building icon should reflect the changes of course.
Ryan:Done

Ryan: Sounds added for lack of resources
s_Helper_MoreTreasury
s_Helper_MoreFood
s_Helper_MoreHomes

Ryan: Added a flash on the map if a minion is tired hungry or cannot find a home.

Ryan: Intelligence effects how fast a corpser produces a unit.

— Minions n medics wont sleep or eat, they just stay standin hungry n tired
Ryan:Added a message that your minon does not have a home build more homes. I also reworked the way that tired and hungry works so they will always keep going until they get rage and rebel.

— save the fog color values correctly.
Ryan:This was a selecting issue. Selecting through the scene graph works fin it was the “s” command that was loosing connect with the item.

–Too much screen shake when husk is attacked.. Makes it hard to act.
Ryan: Cut in half

–If you do not have enough gold and you click to buy more than once,the message flashes up and will keep repeating for an undetermined time, a small x in the corner and this only being spoken once would be nice.
Ryan:Fixed now warns like other low resource warnings and only once every now and then.

–Growing shrinking (pulsing effect) red circle wherever combat is on the minimap, this allows you to quickly click on the area, without having to scroll.
Ryan: Done a sparkle spidey senes effect happens on the map and big map if open.

—After the first attack the minions didn’t do anything.. I wanted them to dig gold but they didn’t do it.. And I actually didn’t know what to do either..
Ryan: They did not have homes. So they rebelled. A message is now sent to you.
Ryan: They had rebeled. New warnings now are issued.

—Way to many buttons and I had no clue what to do.. Should be more intuitive. I got really frustrated. The icons didn’t really help cuz I didn’t know what they all meant.
Ryan: Did you watch the tutorial. How can I explain it better? I go through every menu in the already way to long tutorial.

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Question: The gui seems to scare people off.. I am thinking of lowering the number of spells and actions to all fit in a smaller number of menus.

One button is options with all the options.

Menus would consist of 3 buttons not 5 and I will have descriptions when you press them pop up. What do you all think?

Options.
load, save, options, sell, research (which I might remove from the game as people think its to complicated)

Spells/Traps
All unlocked traps and spells This allows for 40 traps and spells in total. That is plenty.

Areas
All unlocked areas.

( I will have to cull off an enourmous number of items but that is ok I think I have 3x what we need to make it a fun game. That would also accelerate its release =))

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Fun with the editor πŸ˜‰

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I have some great tweaks to warning you about the so and also not letting them just stop working because they have no home. They will still go raging on you if you neglect them.

More later working hard again tonight πŸ˜‰

Alpha team new build in an hour or so.

Update: Testers be sure to have a home for EACH minion including imps. Or your unit will stop working then eventually rebel. I am adding a verbal warning and warning message for that in the next build…

Update: I added how to create a skyBox with the editor.
http://ryanmitchellgames.wikispaces.com/Sky+Boxes

Update: I updated how to editing lighting and fog values here.
http://ryanmitchellgames.wikispaces.com/Editing+Lighting+Fog

Just to fix the iPad save feature. There are different menus for the ipad vs the iphone. I missed exporting one a while back or overwrote it I think with the new map menu whoops! =P

Hopefully a new build today

Update: Build out I am back to fixing the huge list of stuff… =)
Let me know if something goes wrong….

Update: Build released little testing sadly but it is a bit nuts right now:
How to start editing and playing with the engine..
http://ryanmitchellgames.wikispaces.com/How+To+Edit

Warning it is complicated that will change later!… Please do not issue bugs with the editor or cheat mode yet I have enough items to address and that is not even close to done yet =)

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Update: I am uploading a new build now. Below are the small amount of bug fixes as I will have to spend the rest of the evening laying in instructions for the editor which I have unlocked. You access it by pressing the top left of the screen. When you do so your game goes into cheat mode so do not gameplay test after you press it. Y?ou can save and load and then it will go back to gameplay mode… more information soon first to get the build out. I had minimal time to test so this should be interesting. The editor is really complicated currently I will post a wiki page soon to try to get it explained as best as possible.

— Editor Mode enabled

–Skip Button Added

–Combat now sparks on mini map to show where combat is occuring

–Bloom adjusted down.

–Fog to black and shot taken and posted on blog to see if peopl elike

–changed to where you can walk through your own minions. You will still not be able to walk through some obsticles.

— Scaled down corpses

— pus bucket scaled down

— Minimap is too blurry, needs to be clear and when double tapping it is unviewable.
Ryan:Well this is a hard one. I color code the tiles by type. I could spend a TON of time here to barely get anything back. Only ideas I have are laying over a grid to seperate each node and sharpen the look at least
Ryan:Added grid to help.Even that took a while sadly

— Go though level 1 and rescale the corpses! 0.8,0.8,0.8

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I got ill yesterday and just could not get behind the computer. I am a lot better today. I plan on knocking down as much of the list as I can then around 6 I will start to create a new build/release notes. More later! Keep the ideas coming they really are helping.

Going to be a working weekend!

Alpha list as I work:
http://cursedrealms.com/forum/showthread.php?tid=547&pid=609#pid609

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Ok was asked to change fog to black on level one. (In the next build you can change it in the main light nod as fogColor)

Which is best for level 1

Brown black or blue?

My wife works all weekend thus I should get a TON done on the alpha list….

Here is the current list:
http://cursedrealms.com/forum/showthread.php?tid=547

So far everyone likes the unfinished version and it has a long way to go =)

Afterburners will be on tomorrow and a new build to the alpha team soon with the editor open to do fun testing like setting up test combat zones etrc and throwing AI at each other… even the ability to tweak all the stats etc! Thats next!

More later!

Alpha has begun!

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Most requested item skip button πŸ˜‰

Congealed the reports to one thread to work on when I get home….Lots to keep me busy!

=)

I hope some testers post impressions here also. I got some great feedback last night. I am going to take off tonight as a break while the testers try to kill Zangblood. So far nothing to major really I can tell. Just tweaks and the like. I will open up the editor next time so testers can upload their levels and I can download them if they are having problems. Other then that I am excited to finally be at this point! More later after I survive this day job.

More Later!

Looks like tonight I might be able to get the first build up and out!

UPDATE: ALPHA USERS GET IT !! =)

Uploading the build to test flight but I need to test everything so be patient =).. new process… and very convoluted…

Update:
Alpha Testers new post
http://cursedrealms.com/forum/showthread.php?tid=546

I will have to test it myself first. After this darn day job is done I will start to rock and roll on the build!!! =)

Busy busy busy

Alpha Team Building Time while I tie up the last loose ends…

Follow this link to the alpha team instructions.
http://cursedrealms.com/forum/showthread.php?tid=545&pid=567#pid567

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Day job is getting me pretty good but I am
Making steady progress at nights!

I still just need o finish level one and create the war attractor to move all your units to a point.

More later, but for now back to slave waging :p

Have a great Monday!

Going well…

Going to take a break and enjoy a little bit of fathers day….then get back at it here is the list now =)

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THE BELOW ITEMS ARE ALL THAT IS LEFT FOR ALPHA TO GO OUT
############################################################
–Ending cut scene needs a going over
updating 800 items is a bug! See if the indicator is right
–effect AND button to set a offensive war spot. This allows you to tell all offensive warriors where to go.
############################################################

However, I still need to beat level one. The only item that may take a little time is the war spot. OTher then that I also want to time level 1 so I can get a hint of just how long it takes to complete!…

In the next few days (maybe today depending on when my dad leaves its his fathers day over here =) ) I will ask to compile a list of devices and we shall begin!

Things are going well.

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Here is all I have on my to do list so far as I play more maybe added ..Not to bad at all!

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THE BELOW ITEMS ARE ALL THAT IS LEFT FOR ALPHA TO GO OUT
##########################################
Yellow flash on hit and more shake no matter where…
Warning Under attack
units more then turrets turrets need to be 200 200
–Balance cost!!!
–haste take mana?
–check posses sound
–Combat text needs tweaks block show no damage.. dodge no damage…
— effect AND button to set a offensive war spot. This allows you to tell all offensive warriors where to go.
–Continue needs to start from last saved spot with a continue not a level begin…
–Ending cut scene needs a going over
updating 800 items is a bug! See if the indicator is right
##########################################

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My day job is killing me right now time wise but I am doing the best I can to the alpha out. I still need to finish beating level 1. Then I will get to building the team and creating the first build. I expect that to be in the next 3-5 days. All depending on how my day job eats my time…

Back to work.. GETTING -ER- DONE

Going Well…

Getting late tonight…. Man if this was a day job I would be done a year ago =)… I am still playing and tweaking. I still have not beat level one yet. I want a full ply through a few times before we open up this alpha to develop the game further. No need to waste everyones time with what I know needs to be finished or fixed =)… All in all it is going very well. I should have a good deal more amount of time tomorrow so I am hoping either tomorrow or thursday to beat level one for the first time. Then I will have some fixes to implement then I will need to play a few more times. While that is going on I will need to gather the device names of those connected to test flight and ready for alpha =)… After that setup the forum for testing time etc… Lots to do!.. The game though is running out of things to fix! =)

More when I get back to the blog =)

Alpha Release Update

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I worked all weekend and things are looking really good. I fixed a ton of issues added a ton of flair and sounds. What I still need to do is play through to the end to defeat zangblood for level 1. I also see the need for better unit controls. I may not be able to get those controls in for alpha. That may not be a bad thing as you guys suggestions would be better before I put that work in then after and having to redo it. REally I have a few minor items and just to play the game right now. Great stuff. I will be helping a friend tonight for a few hours then I will be back to cursed realms. I will try to get some pics up today while I am working my day job.

The schedule for alpha looks like the end of the week is the target. It will probably go into Saturday when I can devote a whole day to getting it out. I will gather names and device ids Thursday or Friday. I will also post how we are going to communicate on the forum. I will be using test flight to distribute Cursed Realms to testers so that is a requirement. Other then that I need to get er done in the next few days!.. I am getting excited and working as hard as I can. We will have a ton of work during alpha to make this game as great as possible. I am leaning towards not doing the research system on alpha one and concentrate on combat and playing the game. It is pretty complicated and in level one you really do not have anything to research but any spells you loot and the few you start with…

More later =)

Happy Monday!