I have the AI in there….
All that is left to get to alpha open testing is the below…
Cut scene system.
Tweak AI to be smarter and more fun.
Add assets to the game (potions skills items)
Polish the junk out of it.
Testing is getting closer and closer =)…
Lighting still borked because I do not want to waste the time re light mapping…but you can kinda see the darkness reaching out of the ground with a blowing blood effect… should be good for a scare or two and liven up the atmosphere =)
You can actually see here a body in the fire grabbing at you in the bottom right lol…. Random generation with guidance makes cool stuff I did not directly make lol =)
Here is a tentacle that whips VERY quickly out of the ground or walls. It does not look as good in this shot as it is moving REALLY quickly in game and the lack of detail is missed =). Good for a great scare jump. I think my favorite so far are the hanging bodies that get pulled up into the ceiling =)…more later…
No that I have these little events randomly placing the level is different every time I run through it =)… swinging bodies in different spots or shaking shivering monsters that bolt away around a corner depending on what direction I come from. The whole time the computer is creating the level!… Love it.. So tonight I want to add some more events… then get back to weapons items and combat… =)
I want some jump scares now… so triggers will trigger QUICK jump outs and returns of ugly little monsters…
Here is me running around in the gruesome playland…
They are hard to spot when not moving in a video but that is what I want with the scare events….. barely there… did that move?… etc… =)..
I bought this on sale today to use as a base point for my spell effects =)
You cna play around with it online =)…
The event is a zombie that runs and jumps into the ceiling. It was randomly placed at this corner by the level gen. He is just standing at the corner twitching upon approach he runs and jumps into the ceiling.
BTW the lighting is broken because of testing =).. I will get it fixed soon next.
I have a hanging corpse pulling into the ceiling, zombies jumping to their death, zombies sitting at corners and bolting away, etc. I need to wire them into the level. I plan on doing that with a game object script that registers with the random event manager. They are tagged by what they are like wall mount, Corner peek, corner run, floor mount, ceiling mount, ceiling hole low, ceiling hole high. The random event manger then after the level is assembled has a list of events to put in the level. It will find the right tag and then spawn the random events. I want some good jump scares in with the combat =)…More later I plan on posting pics later.
These randomly created levels will be VERY alive and different every journey down =)
I have a suicide zombie, a hanging zombie that gets pulled up into the ceiling, and soon a character that runs away around a corner when approached. Great stuff that will be sprinkled around a floor at random. Good scare moments.. So each time you play you never know what you are going to see / find while in combat and following the story line =)….More later!
Now unity friendly the game is running great =)… Now for some of the fun random stuff in the level. I am making a system that will randomly place events. Like when you approach a corner you see something dart and run away etc. beyond the regular explosions already in there. Or a body hanging from a hole in the ceiling that gets hoisted up.. =0….. good stuff!
I will be on the wiki working it out. I do not see it being hard at all with my current systems =)..
I will be working on story items tonight! =)… The first mission to complete =)… I want the whole first level to be done for testing!.. Getting close =).. FINALLY
Now I am putting the level back together. I took it apart to test the items. So now back to getting it running again and putting in the story and some assets =)… getting close to testable. =)
Got the weapons back in the hands and working with a much simpler system. It is also a way more robust system. I just need to get it updating when you remove a weapon from the inventory and then back to getting to test stage with the levels. Pretty close now really… 60-80 hours of overtime work and we are there I think… =).. I do not expect to have to many items or enemies in the test bed… just a vanilla boring test of the engine but I need it running top speed. More later!
Just running into a few hiccups altering all the menu systems to be more unity friendly. Not much to say but I hope soon to be done with the items and menus and start creating more assets =)… More later!
Below you see the chest with the arm piece in it. You tap the grab button to grab it… I may change it to tapping on the box to pick it up. That is for later though during testing…
Time to get back to work!…. I need to get this puppy done! More later when I get back to making game happen