BIG work weekend!

My wifey works all weekend so I will be working also!… I have some big goals set forth… Alpha is getting REALLY close. I want it to blow the testers away so it will get done when it is done. However, after 3 solid full days of work it will be a LOT closer.

Tonight’s Goals:
Camera Cuts to position.
Add in the ability to set the position of the message bar and not an automatic icon.
Finish fixing the switching animations
Add in the helper icon..

Weekend Goal:

1 Create the intro Stage.
— Create a box with SouL_EnginE on it and a latch
— Create wicked audio mimicing pinball machine twilight zone “don’t open the box.”
— Fade in bounces around lit and showdowed labels glowing…
then stops and latch drops when it hits the base of the box go black and fade in the title screen…

2.Create the title screen Stage.
— all black with cursed realms showing through to the sky box.
— enable… A Demon walks behind seen through the logo…disable
— Model Cursed realms and texture map it to use the render texture as its texture… make it bumpy so it shines and animate the logo as it slowly moves around…. This should give a really cool effect…
(On top is a transform anim that is enabled to move it across slowly animating walk animation each one.)
— enable….A User does the same….disable
— enable….A Floater goes by… disable
— enable….A Puss bucket goes by…disable…Repeat
— Buttons Options, New Game, Load Game, Webpage
— Also place a button icon for Mission Europa and Necromancer Rising

3. Finally get on to finalizing level 1…. play and find ways to add in awesome….

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Cut Scenes for the win

Still there in cut scene dev town… I will post it when it is done… Lots to do still in this area as I believe in a non sandbox story driven game cut scenes are VERY important in keeping the player involved. Moe when I get time!

Still on the cut scenes

I am making tools so that people can create their own cut scenes in game. Up to voice overs. That will be the only advantage I will have over players. That ought to make for some fun user created levels when the editor comes out =)….More after the day job!

The busy back to school Monday is over….

Update! BURNING IT UP!

Putting in tools and items needed to create cut scenes in game =)

Last night I worked until around midnight on the first mission’s introduction cut scene. I believe it is turning out pretty good. I am also developing methods to increase the speed at which I can produce them. When I get it close I will post it here so everyone can critique it. I want every bit of the game to be as good as TIME will permit =)…

Good times and I will post more tonight and tomorrow early morning…..

Monday and the list!

Update: Home and working on the cut scene =)

The list:

http://ryanmitchellgames.wikispaces.com/TO+DO+LIST

I added a few tools to help with cut scenes.. I also recorded the audio last night I will animate them to… Soooooo more tonight.. I feel alpha coming on really fast!.. I bought darksiders 2 as the art looked compelling and……tired of it after one play session =(… Back to mine craft =)…I really want the next game to be a full on sandbox game with a huge online component. I will get more up here tonight however, for now I have to work the day job to pay the bills =)…

Cut Scene Time!

Boy things are moving now.. I am going to start the process of creating an Intro Sequence for level 1! =)… I updated the mission one page so I have a solid design to start with.

Spoilers but mission 1 on paper (Still some changes of course after I get it in and tested the first time):
http://ryanmitchellgames.wikispaces.com/Mission+1

Check list to alpha:
Title screen temporary to be created…
Intro Cut Scene to be created…
Level 1 to be created…
ending Scene to be created…