Phase 2 alpha getting closer Here are the PVP sets

Update: Even the Evicerator’s armor set can burn =)

Update: Looks good for Multiplayer =).. I need to get the firewall punching working and some database items finished then the list!.. =) Also added a PVP earned Axe =).. now I just need a name for it =)

Update: Great no late night it looks like.. =) So I will get some M.E. time =)

Update: Day job is kicking my butt I will be working past midnight tonight most probably… BUT I do have to pay the bills and everyone knows apps do not do that πŸ˜‰ The list is at the bottom when I finish that we will have another build.. Close =).. I will be working a few full days next week with some time off so there hopefully will be some extreme progress =)

The list
————————————————–
X Handle Losing and winning in the arena and add the death chips
X Add in Tier 1 PVP armor sets (3) ( you will trade in wins for these like battlegrounds in WOW. )
– Arena firewall hole punching
X Smooth positional info more
X damage messaging
X buff messaging.
X Create and add the new animations for the arena mode
X Side step left
X side step right
X walk back
X walk forward
x1/2 Finish stats and leveling
– look into weird map / level stack bug
– balance combat
– Create Character Menu for name and password to store online.
– Finish online character profiles.
– Limit accounts to name based
– Go over Reyem Nease’s level and fix floor level bugs.
– On loot examine item to decide to trash or not. =)
– Speed reduction in arena only =0
-ADD PVP ITEM STORE

Update:
How about these set names?

Tier 1 :
1. Blood Lust
2. Butcher’s
3. Evicerator’s
Tier 2:
1. Defiled
2. Assassin’s
3. Juggernaughts
Tier 3:
1. Doom Bringer’s
2. Annihilator’s
3. Dreadnaughts
Tier 4:
1. Executioner’s
2. Deaths Pellagra
3. Death’s Shroud
Tier 5:
1. Reaper’s
2. Messianic
3. Arc Angel

Update I need some neato names: =) ( FOR PVP ARMOR )

Each piece will have a title.. IE

Agile Damaging ______ Helm of Death…

SO for butchery
Agile Damaging Butcher Helm of Death….
BUT they need to sound better as they go to tier 5 =)

So there are 3 tiers of PVP per level tier
IE 15 names

So I need some suggestions!

Here are the 3 tiers of level 1-8 PVP armor.
Like wow you play the arena on tiers 1-5 (LEVELS 1-9,10-19, 20-29,30-39,40-50)
You can always play up but not down.. If you win you loot the other players head and what level he is decides the tier of the head.. Trade in the heads at the Malice Engine at Port 0037. Each piece has a different costs of heads BELOW are _JUST_ the Tier 1 sets… each requires more heads then the last.

πŸ˜‰ good stuff!

Tier 1

Tier 2

Tier 3

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Alright gearing up for Alpha Phase 2

Here are the 3 tiers of level 1-8 PVP armor.
Like wow you play the arena on tiers 1-5 (LEVELS 1-9,10-19, 20-29,30-39,40-50)
You can always play up but not down.. If you win you loot the other players head and what level he is decides the tier of the head.. Trade in the heads at the Malice Engine at Port 0037. Each piece has a different costs of heads BELOW are _JUST_ the Tier 1 sets… each requires more heads then the last.

πŸ˜‰ good stuff!

Tier 1

Tier 2

Tier 3

update: good stuff moving right along tonight I think I will assemble the 3 tiers of armor that will be available for pvp points(heads) you turn in the toered number of heads for each piece and the levels range from level one to level 8 gear ;). Easy stuff there πŸ˜‰ then back to stats an bugs πŸ˜‰

When the list below is complete Alpha phase 2 will begin =)

The list
————————————————–
X Handle Losing and winning in the arena and add the death chips
– Add in Tier 1 PVP armor sets (3) ( you will trade in wins for these like battlegrounds in WOW. )
– Arena firewall hole punching
X Smooth positional info more
X damage messaging
– buff messaging.
X Create and add the new animations for the arena mode
X Side step left
X side step right
X walk back
X walk forward
1/2 Finish stats and leveling
– look into weird map / level stack bug
– balance combat
– Create Character Menu for name and password to store online.
– Finish online character profiles.
– Limit accounts to name based
– Go over Reyem Nease’s level and fix floor level bugs.

Working on arena still =)

I have combat in.. It is pretty awesome. I cannot recall a pvp shooter rpg game with more weapons/armor/spells. I am sure there is one out there.. the next step is to punch through firewalls to connect. Then add in the winning and death screens…

After all is going there I will move back to the build squash bugs and get you all a build..I want to see how real latency effects games.. not my false stuff… and then see how I want to change the simulation… I have a lot to do as far as match ups as well.. -)

But I am a lot farther then I was and through the confusion and hell of Objective C and sockets….

alpha day ….10

Slow and steady… every build I have to place on two devices.. so to check my work it takes five minutes minimum a WHACK!.. I wish there was a better way.. =(.. o Well.. cannot run two simulators on the same machine… (BAD MOVE APPLE) πŸ˜‰ I should have a nifty video soon of combat in actions =)

Then pool party time and a little R&R on my afternoon off =)

WOOT! GUYS ART IS NO WHERE NEAR DONE.. just trying to get all the systems GO.. and that thar is arena.. 2 players fighting to the death =0..

I still need to get the combat going and firewall stuff.. but thar she is matey!

I thought I would toss out the features for those new to Mission Europa.
– Full First person Role playing Shooter.
– THOUSANDS of Rifles, pistols, Swords, Axes, Skills (spells)
They are created from items you find and schematics or found as drops.
– 50 main bosses LOTS of random spawn mini bosses
– Randomly Generated levels (with a map now!)
– Extremely fantastic windows style menu system
– Play Online with your character in the ARENA to be ranked on the ladder
– Stats stored online (See MissionEuropaGame.com)
– 50 levels. Fully customizable stats with points and weapons.
– Combine found skill to make more powerful skills.
– Take on the summons to gain their service. Each win makes your summon stronger (there are 5)
– Amazing effects
– Runs like glass on new devices and EXTREMELY well on older devices!
– So much more I cannot list I need to work! =)

Update: Alrighty then!.. I am now on to combat in the arena!.. Imagine using a Reyem Neas’s Massive effect to hide where you are.. then darting to a side to summon the Banshee… o00000o it shall be awesome! I hope by the end of next week to have Areana mode done and next weekend to squash the remaining bugs. Then finalize the alpha with you guys.. THEN move on to all the quests.. goooood stuff!

Update: Good news.. I have two players connecting running around the area and now on to cutting each other into pieces =).. Amazing I LOVE IT! =)…

WEEEEE working like crazy… its midnight.. day job soon after work out!

BUT.. I am hoping to be fighting myself in the arena in a few days!.. Then I tweak it and move to the bugs..

I will need to most probably set times we meet up to duke it out in the arena with so few around and at different times.. with prebuilt chars at first.. then in beta we will bring it with what we make =-).. (ignore my angelic gear of course!)

πŸ˜‰

Alpha day 9

Update: WOW.. now I can join and walk around with two players about to duke it out! =).. man this is going to ROCK!

Update: Day Job has my goat right now… I will hopefully have some time tonight =)…

Update: Ok I got the games connecting handshaking and sending the player data to each other…… Next step load the test arena and see each other walk around.. next step using abilities. Then the ladder system. Lastly busting through firewalls properly.
πŸ˜‰

Update: Good news!! I finally am getting there.. what a hassle.. But I know have a peer to peer connection working over tcp no Bonjour crap.. I want to get the game running on that then move to going outside the firewall so now on to making Arena gameplay happen! =)

Not getting a whole lot of time the past 4 days but still making progress.. If this was a full time job I would have launched it twice by now =)..

So I am still trying to get the games talking. I am on the last steps of punching holes in a firewall… not to much I just need time!

I think alpha 001.0 will have the arena with a preset character so all are even and we can test the PVP aspects of the game =)

Alpha Day 8

I am knee deep in the multi player items. Never have written directly a transport layer but this one seems to be going great. I am now starting to send game data back and forth. Soon I will have to go into the game and tweak a few systems to match the messaging system. Really moving however.. if I was back in the game industry I would not believe a single player game could have a fully functional multi player side in a week or two from one guy after hours! ;)… makes me feel good at least =P

Day job then back at it! I do not really have a schedule sadly. I really want alpha 001.0 to have the Arena in it!.. I want to see yall online πŸ˜‰