Good stuff.. more tonight.
Good stuff.. more tonight.
Time to tweak it up. I have it all running together now. I will have to get this stage done and then I will start wrapping the game together and only entering story after that and some assets. After that sound and testing. Then Alpha / beta and finally ship it!
I am testing the gen with the AI …now I need to get names over their head and also the loot dropping everywhere.
This is a level 1 of course….. but they still pack a punch…
Moving right along again!
Now to just fill in the flyers…
Moving well again…….not much to say but that… takes time and lots of it… but the end goes much quicker after all the generation tools are done…
This new direction will really accelerate things =-)…
Levels not generated in the editor for me and the AI is now placed in…
And yes his head is missing =).. all body parts can be blown off…
The generation has been moved over to the editor… but now I need to see whats up with the AI reconnecting.
It now will work for me in edit mode. Thus I can generate the levels and then the AI… Good stuff… Now I need to get it attacking etc… make sure those systems work.. Then I will be back to where I was post decision to go unity’s way and not have dynamically generated levels…. I kinda like that so you can map areas… and they will not change!
The below is the level generated below. Now to get the AI in there and get back to creating the story!….Great stuff!
Now the levels will be premade in the level editor. Which I like and it also allows Unity to do what it does best. This is because I would not be able to use directional lightmaps with rotation of rooms, light probes (which is a must on mobile devices), and I can hand tweak what is generated. Just a little time consuming generating the lightmaps. But I should be able to put together an editor script that will batch run all the levels.
More later!
Light probes have done me in a far as dynamically generating levels. Loading in rooms like I do to randomly will have to be done in the editor. I will reshape my generator to work editor size and thus I will have it generate a level to be filled out randomly with events/AI/etc…
I tried everything and it seems there is no way to have the lightprobes which I have to have for mobile devices….
Back to work!!!
Getting better very quickly =)
Just fixing stuff as I go….. game is fully playable I just need to add cool stuff every day =)..