Reyem neas is done!

And this wekend will be a big work weekend as the wifey is going out of town.

I need to just add him as an ability and add some targeting stuff… not to bad.. now summons are in!.. They can all follow the same code base……

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Reyem is getting close!

Update:

I also want to work on his testure more.. Not happy as I want to be.

 

He is almost alive… special effects next.. then the big ball of death he is know for. I think I will also add a ability that summons him to fight with you for a while =).. that would take a small amount of time and I could extend it to multiple summons =)..

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Specular done….Animation time!

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Last stages are texturing and specular. Then animating (easy)…

Here is where the old boy stands…er floats…..I really like him. Way closer to what I originally wanted to do back in the day… 1000 verts also .. Not bad at all for that level of detail…. He still has a bit more to go…some exposed bones etc… then specular then animation….

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Reyem is returning….

Ill update tonight as he comes together..

Ambient Occlusion Bake Pass Added:

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Just Started Texturing…… Will take until tomorrow… Characters take about 4-12 hours from scratch… but so much fun:

This will take a LOT more texturing…..

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Here is final sculpt: (painting texture now)

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I do not like UV mapping it takes FOREVER…… but uvs are done now time to paint.

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Lots of sculpting left….but Reyem is going to be more bad-ass then ever =)…

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Next stage sculpting …. long way to go there =P…

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Reyem neas should be close to fully modeled and textured tonight.. I hope to start his summon tonight =)….

Here he is climbing back into our reality..(sketch was a 3 minute freehand to get a better idea on scale and face =) so not so good )

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