Working on the cobat and item system

Spitballing here….I want it to be as open as possible but also as compact and doable as possible. It is hard to balance the best operating method. Every item you wear may have a special ability on attack or defend. So far I have item effects. On weapons and abilities they get a down, held down, and up command and each item effect decides what to do. IE a ballistics weapon would on down fire a shot. Collect the closest enemy hit and operate on them and the attacker. It would 1 reduce the ammo count 2. Tell all equipped items there is a attack on X and do what you want. There is a helm with a 1% chance of life steal. It adds a life steam to the attack. Your chest piece might have a chance of butterflies attacking the enemy on hit (just an example of how different it could get down the road). However, when you are wearing all life steal I want to add it all up and use that. On the other hand the hundereds of other possible effects would be impossible to add. I think I need to look at the base stats of Health, Energy, and armor. Use them as a baseline somehow and all other effects would be their own thing. Then again there goes the open idea of having crazy effects like a possible pathogen that spreads to nearby enemys. I know there is a greay solution sooo… tonight I think =)… K.I.S.S. keep it simple stupid..

Well did the exit hit…

Not worth the calculations as most times it is barely visible…. yeap shoulda known that.. but things are moving very quickly now… bringing the old systems over and converting them to a new modular systems. It is working well. I expect some amazing things. I really want to focus on the mission syetem and story telling soon. It already was next gen when I stopped. So a little extrea could make it really intersting. So today recap … got the ragdol system done with a new base skeleton. Gotthe cobat system done with a new collision skeleton. Got the item system and stats back in. Got the blood effect system back in with a read directory system so if I add more effects it auto adds in… got the item stats to add to an attack.. tomorrow who knows -)… moving fast… I want to spend the most time on the story delivery in the end… and in VR this is a whole new game.. So we shall see!

More later….

And please ignore my spelling and grammar these posts are for speed =)

Ragdoll is back

Just test art so yes it is ugly =)… But the conversion from aniator to ragdoll is back. I just use a template and delete the collision system then copy over teh template. Pretty simple and it works.. I think I may want to setup the explosions again to throw them around…I don’t know why that is so fun!

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Ragdolls are fun…

Now to get the code and not just the ragdoll replcaemnt moved over. Basiacly when an AI dies I replace their skeleton with the ragdoll system I have created and then kill off all animators etc. This way only the physics animated the poor thing until it is a certain amount still then kills off all caclulations.

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yea …umm… testing ragdolls… with not the coolest results…

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O how I love rag dolls…

Now to bring over my old code that once the enemies health is dead it goe srag doll and slumps to the floor. Not to mention it might be missing a few body parts. I hope to implement some grab functionality in the VR game as I love robo recall and its grab dynamics. Not to hard so we shall see. That will of course come later as most VR items will. I will finish developing on the PC then get to the VR aspect as I do not want to be waring a VR visor every day as I develope. Then I will just switch out the control wrappers so the VR takes the place of the PC controls etc with a few tweaks that are specific to the devices. Feels good now to be back in full dev mode at night. I am seriously considering a VLOG along with this blog so other game devs or people might follow along with my erros and successes =)…

Ok next step will be…

Lets get an AI body back in there so I can blow body parts of and have a little fun here and there… =)…. hopefully it will translate easily and quickly over from the last version….(Famous last words usually)..

=)

I have to say that the 2018 release of Unity is a HUGE improvement. The new prefab flow is SO much better with variants etc. This is the way it should have been all along. Very well done. As we can see I am moving incredibly quickly towards a fully armed and operational battle station.

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On a side note I am thinking of starting a vlog at the end of each day for those that want to see what goes into making all this…. just thinking about it currently.

Items functional

I have a wrapper around input so I can go to different platforms with the switch of the wrapper. Now the item is equipped the button down command goes to the player manager. Then to the hand it corresponds to. After that to the item that is in the hand and it is told its down. Then the item looks at all the item effects in the objects and they are told. Then they operate however they are supposed to. Good stuff =)…

Equpping also is in now. The object in the center is the item that is equipped for that hand.

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Though I’d post some Lore.

ME2 will deal with coperations on top of the nasties that are crawling out from below… below is the backround of the factions.. =)

(No spell check or grammar yet just raw data to be worked on. It is in a database to be used in game.)

Procon Procon is conglomeration of former mercinaries and profesional killers. They combined their murderous tactics to develop weapons that quick to the kill. Their reputation proceeds them shortly before the bullet. Know for high end weapony and reliablity they are known solar system wide. Recently they have had issues with the United Nations not approving of their contract kiling side of their opperations. However, their weapons are still the choice of most assassins. 0
CEO:Nayr M. Yort

StarMech StarMech industries was one of the first colonies founded by Starmech on Mars. Secretly their goals were to research and discover new and rare metals for use in their arms not the safety of their colonist. Starmech created large cavernous mines on mars uncovering valuable never seen before materials. The cost was the lives of countless colonists and several rebellions. Since the last rebellion Starmech has installed monitoring devices inside all colonist that if triggered leads to liquifaction. The United Nations has turned a blind eye upon their operations as the cold hard cash speaks louder then the screams of the innocents dying in the mines. Troy M. Allen

BaseTech BaseTech is the rotting husk of what used to be IntelliTech. What is left are run down factories on multiple moons. What people don’t know is their excellence in enhancing other manufacturers weaponry and relabeling it their own. They excell at industrial espionage that sometimes leads to multiple disappearances. The United Nations rarely considers this rag-tag low level operation a threat thus they get away with quite a bit. This means you maybe working next to a BaseTech employees right now.
CEO:Etoile M. Summers

BlackholeTech BlackholeTech has garnered major attention from the United Nations. Their research into laboratory made black holes has drawn quite a bit of concern because the dangers of just one blackhole escaping and sinking to the center of the planet would mean assured planetary destruction. In the mean time research continues in the use of the event horizon along the edge of the black hole. There the scientist can create extraordinary materials unlike any other. The true properties are classified. So classified not even BaseTech spies have gotten a hold of them.
CEO:Taylor N. Johnson

Augmeyer Multi generation family owned Augmeyer is an ancient industry with its tendrils reaching system wide. Founded shortly after the turn of the second millennia this company has had time to grow to enormous proportions. They have research divisions into everything known to mankind. Their known for fast and large scale production while their quality can suffer. The United Nations has been and is rife with Augmeyers in its midst. Usually when one speaks of generations they speak in terms of centuries, however in this family they speak in terms of millennia. The true goal of Augmeyer is unkown yet there are rumors they are heavily vested into human research and immortality which is one of the most desired sciences currently.
CEO:William J. Augmeyer

GammaGear GammaGear has some of the most extreme research facilities know. These facilities skirt the choronoshpere of the sun. Dipping into the extreme power there. This extreme research does come at a cost as often their large and heavily sheilded factory stations dip a little to low into the suns atmosphere and brun widly to their death. What they achieve with this extreme energy are energy weapons of the highest grade. The United Nations does bring exception to these blazing stars as the burning factories are called because the extreme loss of scientist. Yet there is no end in the future to Gamma gear.
CEO: UNDECIDED NAME TO BE ADDED LATER TO A PLAYER

DarkStar Little is known of Dark Star or its origins. What is known is they are extremely secretive not even the United Nations has much information on this group. Not known as an official company this is a group of criminally like minded individuals not unlike work communes of the past. Reports have stated they are mainly based in interplanetary open space in large scale factories. It has been said that outcasts and criminals go there to survive and live under their own terms. Possibly this explains why the weaponry they produce is so savage and unmerciful.
CEO:Austin M. Andrew

E-Mig E-Mig is a company where they even call themselves the nerd pack. Hand picked from the best universities this crew is small, nimble, and extremely intelligent. A favorite target of BaseTech their ideas are commonly stolen and used by other large companies. Their technology can be found in almost every piece of military equipment there is. However, their line of products is know for power where it lacks durability. E-Mig is one of the few companies the United Nations holds up as a shining example of the bright future to come. CEO:Eugene S. Stockenmeir

MDW MDW or Mass Destruction Weaponry is based underground on multiple moons. Underground they are capable of conducting large scale matter based explosions and other research. MDW is the main weapon supplier to the United Nations. Thus they get the seal of approval on most anything they do. This includes some rather unsavory experimental research on humans and other research the United Nations would rather keep quiet.
CEO:Seth S. Sloan

Titan Gear TitanGear is well known for their extreme armor. Stories have been told of soldiers walking into raging firefights wearing the highest end TitanGear and laying low all the who oppose. Titan Gear spends years on each piece of armor to create items that are dearly saught after by the elite soldiers in the system. United Nations officers wear suits made by TitanGear that, while the true specifications are unkown, are rumored to be able to take an unbelievable amount of direct fire. TitanGear is another company whom United Nations hold in high reguard.
CEO:John R. Schultz

White Horizon White Horizons is the polar opposite of DarkStar. This multi space factory commune consists of citizens whom have deeply rooted christian values. This 4000 year old religion still holds strong in these people. They produce many goods that are mainly for the betterment of the system, however they have been under persecution for the better of 2000 years. This persecution has driven them to create some of the best weaponry that have both defense and offense at the same time. The United Nations despises this community as they want to be held as the only governing authority whom not even God can be over. CEO:Mason H. Lindsay

Automaton Automaton nation once was a thriving factory system. Spread amongst the solar system its factories were thriving with communities built around industry. That is until their great fall. The humans decided to start letting the AI do all the labor and then continued to let the AI make all the decisions. That is until the AI decided the humans were nothing but a parasite slowing their progress. The still frozen bodies can be seen from surveillance cameras on the stations as the AI decided to flush the community areas with the vacuum of space. The United Nations regards the Autmaton nation as an enemy yet somehow their weapons purvey the known system. Highly accurate and deadly their weapons are known for the precision of craftsmanship only an AI can produce. CEO:Supreme Hive V 1.34.2

MDW MDW or Mass Destruction Weaponry is based underground on multiple moons. Underground they are capable of conducting large scale matter based explosions and other research. MDW is the main weapon supplier to the United Nations. Thus they get the seal of approval on most anything they do. This includes some rather unsavory experimental research on humans and other research the United Nations would rather keep quiet. Seth S. Sloan
Titan Gear TitanGear is well known for their extreme armor. Stories have been told of soldiers walking into raging firefights wearing the highest end TitanGear and laying low all the who oppose. Titan Gear spends years on each piece of armor to create items that are dearly saught after by the elite soldiers in the system. United Nations officers wear suits made by TitanGear that, while the true specifications are unkown, are rumored to be able to take an unbelievable amount of direct fire. TitanGear is another company whom United Nations hold in high reguard.
CEO:John R. Schultz

LifeTech The United Nations somehow allows this organization to continue its foray into human research using criminals and other people designated for re-education for their research. Horrible stories abound about the terrifying things done to the people whom fall into their grasp. However, the results that LifeTech producew are astounding. Focusing mainly on healing and other bodily realted technology LifeTech also delves into weaponry and armor. Once a person decides to join life tech they are bound until death to stay and research there is no retirement known. Thus little is known of what truly goes on in the nucleas of this company. Robert A. Nagid
Bellatrix More is known about the star Bellatrix then this company. The United Nations will issue no comment when asked about this firm. Thus one would be inclined to steer clear of anything or anyone associated with Bellatrix. CEO:Robert A. Nagid

Bellatrix More is known about the star Bellatrix then this company. The United Nations will issue no comment when asked about this firm. Thus one would be inclined to steer clear of anything or anyone associated with Bellatrix. CEO:Uknown