To DO:
(X) When upgrade chosen cancel all prodution cycles.
(X) Time for upgrade broken
(X) Finish now on upgrade broken
(X) Show creation effect for corpser.. use level up effect minus a little
(X) Finish now menu text goes off screen
(x) Upgrade Gold Cost
(x) Upgrade Factory Cost
( ) DRILL giving one gold coin instead the large amount it should have.
( ) Upgrade
( ) Factory Use
( ) power use
( ) on death tile not releasing research tag nor research
( ) enemy needing sleep and food?
( ) corpser is asking upgrade not to build
( ) Update power also
( ) scale up smallest gold drill
( ) check if item is upgrading already
(x) Build Energy Via Energy Towers.
( ) Upgrade Tower.
( ) Each Upgrade Tower allows 1 upgrade. Upgrading tower allows more units up to 9..Must be bought after 3 up to 9 in power gems
( ) Limit number of upgrading items by level of Upgrade tower level . (1)-(9).
( ) Use corsper level as upgrade graphic for default.
( ) Units have to find a home their to be placed.
( ) Limit players on base to homes available.
( ) Show barracks space left when pressing corpser.
( ) gold needs to recharge WAY WAY slower…show when 10% full and max out at a level by capacity
( ) Placing faction tiles must touch each other
( ) Check from all 4 drop zones that they can reach base by digging,or walking, so find faction tile that is closest.
( ) Save default base and start
( ) Tweak Brightness and blur
On load time and date FROM SERVER have to be compared and all time based things update
( ) Messages to the player which also need to be checked every now and then
Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.
Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss