Deep in code for some reason my skelelal assembly code is not working on just the left foot….. agrivting.. but the ragdoll system is all good. Just this one piece. After I finally fix it I will get to the combat. More later…
Just test art so yes it is ugly =)… But the conversion from aniator to ragdoll is back. I just use a template and delete the collision system then copy over teh template. Pretty simple and it works.. I think I may want to setup the explosions again to throw them around…I don’t know why that is so fun!
First day off the game in two weeks however… tomorrow… and sunday.. FULL WORK DAYS! =)..
I am moving into the combat system after I get a dummy AI to blow up and ragdoll.. I say taking tonight off but I may to a little late tonight.
Had some fun getting the ragdoll transfer system back in.. I still have a few issues to figure out. Mainly naming conventions I think but I am tired and have the day job tomorrow…But man ragdolls are fun…. =)..
Now to get the code and not just the ragdoll replcaemnt moved over. Basiacly when an AI dies I replace their skeleton with the ragdoll system I have created and then kill off all animators etc. This way only the physics animated the poor thing until it is a certain amount still then kills off all caclulations.
yea …umm… testing ragdolls… with not the coolest results…
Now to bring over my old code that once the enemies health is dead it goe srag doll and slumps to the floor. Not to mention it might be missing a few body parts. I hope to implement some grab functionality in the VR game as I love robo recall and its grab dynamics. Not to hard so we shall see. That will of course come later as most VR items will. I will finish developing on the PC then get to the VR aspect as I do not want to be waring a VR visor every day as I develope. Then I will just switch out the control wrappers so the VR takes the place of the PC controls etc with a few tweaks that are specific to the devices. Feels good now to be back in full dev mode at night. I am seriously considering a VLOG along with this blog so other game devs or people might follow along with my erros and successes =)…
Lets get an AI body back in there so I can blow body parts of and have a little fun here and there… =)…. hopefully it will translate easily and quickly over from the last version….(Famous last words usually)..
I have to say that the 2018 release of Unity is a HUGE improvement. The new prefab flow is SO much better with variants etc. This is the way it should have been all along. Very well done. As we can see I am moving incredibly quickly towards a fully armed and operational battle station.
On a side note I am thinking of starting a vlog at the end of each day for those that want to see what goes into making all this…. just thinking about it currently.