So I think I will do a reverse ray cast from the next hit point to the target. Then bloods will spray from both sides of the target… Much more satisfying!!!
Testing blood effects on hit. I would like to do blood decals on injured AI most probably.. Not right now though.. first I want to get the combat toatlly in… I got the animation copy system working again.. Getting really close to playable again!
But I tweaked the ragdoll joints to behave muhc better. That was a really slow process of opening a joint limits and hand limiting then testing then doing it over and over for all joints… not fun!..
Ok now to combat finally!
Deep in code for some reason my skelelal assembly code is not working on just the left foot….. agrivting.. but the ragdoll system is all good. Just this one piece. After I finally fix it I will get to the combat. More later…
Just test art so yes it is ugly =)… But the conversion from aniator to ragdoll is back. I just use a template and delete the collision system then copy over teh template. Pretty simple and it works.. I think I may want to setup the explosions again to throw them around…I don’t know why that is so fun!
First day off the game in two weeks however… tomorrow… and sunday.. FULL WORK DAYS! =)..
I am moving into the combat system after I get a dummy AI to blow up and ragdoll.. I say taking tonight off but I may to a little late tonight.
Had some fun getting the ragdoll transfer system back in.. I still have a few issues to figure out. Mainly naming conventions I think but I am tired and have the day job tomorrow…But man ragdolls are fun…. =)..