Looking into different lighting methods..

September 7, 2017


Unity is the slowest lighting system I have EVER encountered…. I wrote empirical renders 20 years ago that were faster.  Even giving them 20 GIGS of cache space it is still slow as heck. Iterations take DAYS….so I am looking into blender for light mapping. So far so good. Tonight I plan on working towards finding the best way to implement in Unity. I really want my original design back of the game being made by the computer. Unity’s horrible lighting integration does not allow for many things especially generated levels. What I need is simple. A prefab with a lightmap texture and textures for materials separately (I May end up writing my own shader in the end but we shall see) that I can pull from the library. Anyway… as I learn if this will work or not I will post =).

I wanted to add Blenders light maps are WAY better and take minutes not DAYS! I am serious one rendering session took 2 days in unity!…. That does not work with 40 levels x 2 days lol… so broken… I wish I could use Unreal 4 but my Mac is to old at home and Unreal to slow. Maybe next game I will upgrade.


Hacked into unity using a standard shader for now… I am going to have to write my own the way I serialize levels.



Looks great to me and looks like a great direction to get back on track!… AND IT TOOK 1 MINUTE TO RENDER LIGHTING UNITY!…. Unity takes overnight for anything even close…… they better get their act in gear….


That did not take long

September 5, 2017

Well Looks Like I will stick with free unity version. I only lose a few tools I like. Unreal editor cannot run on my older mac at all thus I will stick with unity until I can afford a better laptop =)… In fact even on my beast PC it runs a lot slower then I like. Ok back to it… still recouping where the heck ME 2 stands….

Ok getting back at it…

September 5, 2017

And possibly a big change. Unity has increased its pricing from 75 a seat to 125 a seat. I have run into many road blocks using unity and their enlighten lighting package is absurdly slow and just crap really. They see this also as they are creating a new light mapping solution. However, 125 a seat for the product they offer is ridiculous. Thus I am going to spend a few days exploring the current unreal engine. I will transfer assets and recode lots of items….. but I cannot afford 125 a month for unity. The basic free unity package is hobbled…. I think they are making a huge mistake in direction. We shall see and I will start investigating The Unreal engine tonight. I will post here my findings….

I worked extensively in the past with the unreal engine so lets hope it has gotten better also. In fact I implemented an in engine light-mapper for 2015 back in the day. Back then the engine seemed to have lots of bandaids to make it do things it was not designed for….

More later…..excited to check out unreal…..

Working on items an combat.

April 14, 2017

I am reworking the way items process actions that way I really open up the possibilities.

Ill hopefully be posting more eye candy soon as I am finally able to get back to ME2 production…

Still going… -)

February 20, 2017


Just lots to get done in life and with the game… =)

Working weekends again finally

January 14, 2017


Cut scenes are so much easier in Unity!


Making game happen

January 13, 2017


Making game happen

January 12, 2017


Writing in story…

January 5, 2017

Design doc needs to be finalized so I can just fill in the missions by a arcing guide.. so no screens today. =)


December 29, 2016

I can create missions in minutes =)…. good stuff… here was the apparition in game from earlierScreenCap11.png




With effects =)

December 28, 2016


Cut scene goodness =)

December 28, 2016


Working on some characters as I build the story =).

Now I can easily assemble missions

December 28, 2016

!_asdasda.jpgEasily drop in new nodes and attach for each stage of the mission. Very nice.. and works right away with my story manager


Here is a pic of the new mission editor

December 27, 2016

So much easier to tie in missions!…Does not look like much but I can VERY quickly edit a mission chain to create them with lego block type activities… very nice and only took about 2 hours to rig up. Good stuff



Adding Another tool

December 27, 2016

I am making a visual node editor for the missions to speed the process. As usual a little up front time will save days later.. =).. I ll show pics here when done.

Making the story/mission manager

December 22, 2016

BULLET PROOF… Working on the story… pretty fun actually. =)

Working and building story finally

December 8, 2016


Keep on keeping on!


Building the levels! =)

December 7, 2016

I am now finally on the finaly track.. This will take a while though. I need to map out the rest of the story so the levels make sense then start generating and tweaking the levels.

Just a quick update more later.

Working as I find time.

December 1, 2016

Main job has been killing my time…. but I am slowly moving forward with abilities etc…


Back to work!

AI has gotten really good.

October 26, 2016

Her is an AI taking cover and ducking at times as I pound his cover…. of which will blow up after enough damage….. good stuff… getting better…