Update: Made it to Quest 8 on level 2 the last one.. One crash in all 1.5 hours playing. Do I want 0 crashes yes… BUT does 0-4 sales a day warrant the level of attention it would require for the out dated and thrown away Mission Europa Engine when I have Cursed Realms to create with a totally awesome completely debug-able and totally new engine that is 100x easier to debug?… I do not think so… So I am happy for now there. If you testers find something crazy let me know it is time to eat some dinner for me it has been a LONG 4 days… My Cursed Realms Memory debugger detected a memory stomping but I could not track it down without much more time involved and the crashes I DID fix make me want to get this out now it was damn near un-playable due to the updates…If I get more complaints post patch or Mr-Spud or Doom or any other tester say they want more I will =). However, I feel pleased now with the crap ass audio engine replaced and 149 errors corrected among other fixes. Time to upload the standard build for its update….LET ME KNOW IF YALL FEEL DIFFERENTLY TESTERS PLS =)
P.S. The crash was in level transition SO the saves were fin I just had to relaunch and load… no time lost.
P.P.S. If Skyrim can crash on my PS3 as much as it does maybe people can cut a team 1/100 the size some slack on the shifty and sometimes unpredictable IOS and ObjC ;P
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Update: lol spoke to soon quest 7 crashed on skipping intro to level. Cryptic modified freed object arg…one is not bad it was constant before… and it ran for an hour while I changed both cars oil 
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Update: Quest 6 no crash…. crossed fingers… still 30+ min of gameplay is a good amount compared to before
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Update: They may not have been crashes as my son was the one testing and I think he hit the square button.. but we shall see still playing…so far Quest 8 no crash…(besides a possible one after the tutorial)
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Ok going to play Mission Europa a little tonight…but then FINALLY back to cursed realms and creating cool not fixing cool =P…
Update: Downloaded and played the first 3 quest on iPad for the first time in a game non debuge format… very nice =).. rather enjoyed it =)
Update Upload complete…I am downloading it now and will let y’all know if it all went well =).. this is my SECOND time using test flight so please let me know if there is an error I can fix it pretty quick =)…
Update: Uploading to test flight. =)
Finally 4 hard long nights and some days and here she is!… I will be making the build and uploading to test flight as soon as I can get back through to apple with my mac mini =)…..
Largest Fixes in patch:
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Ripped out old sound system
Placed in Cursed Realms Sound System
Ripped out Music System
Placed in Cursed Realms Sound System
Fixed numerous memory issues
Added in back stops to prevent to many sounds from playing and overloading memory.
Stopped multiples of the same sound from playing.
Placed in new memory tester.
Ran hours of tests looking for mem-overruns
Removed over 149 warnings from the new 5.0 compiler
Many Many smaller fixes..
My new memory debugger I wrote for Cursed Realms is doing a number on Mission Europa =)… It has found several issues I need to resolve. I do not think it will take to long tonight as I made a huge amount of headway last night. I will post as I garner more data but for now I still think I MIGHT be able to get a build done tonight…
Funny thing I ran into during debugging… I SEE A LIGHT!
(I turned of skeletal updates in a test I ran) =)

another side effect… kinda funny =)
