Here is your elevator

October 23, 2014

This is where you descend into the first levels. The drill is the teleportation route. Just as in the old Europa you will be able to get to any level you have been to.

ScreenB

Elevator to first levels below

ScreenA

Generator that needs to be fixed to run the drill

!ScreenFrontC

Teleporter to the depths

More later…..

spaceballs_ludicrous_speed

Your inactive drill

October 23, 2014

Here is a drill / teleporter you will need to activate before traveling deeper into this new port. Things are moving so fast it is blowing my mind. I am making the goal of completing the level 0 port before friday. All I have left is lighting and some polish =)… AWESOME! I love unity!

Click for larger as always.

!ScreenFrontB

!ScreenFrontA

screen

I+was+scrolling+at+a+LUDICROUS+SPEED+_835d8a4d0b87352a563bb22f5a39a002

More later.

Going Strong

October 22, 2014

I am going to finish the first level in the first few days. This is a first pass and after that I will start the game mechanics Wiki and be sure it is finished before I move on. This is of course for the first few levels. I will then have to move to the unity with ios support for a whopping 150 a month. Cheap compared to other engines but painful for an indie =)… Still the time saved is so very worth it. I still need to figure out why my light mapping is crashing. I am sure it is a setting I am still to learn. The biggest hurdles for ME2 will be the customizable equipment, custom icons per item, and the randomized levels WITH light maps. I am reading the latter is difficult and will require coding. Coding for me will be a welcome release from coding a whole engine. So for now here is the beginnings of the elevator and drill the first two transportation devices into the new story.

Screen Shot 2014-10-22 at 11.26.09 PM

Wokring on the port. Learning Unity as I go.

October 21, 2014

Here is what I am working on =)… No lighting yet so not so good looking yet but it is coming along!

Screen Shot 2014-10-21 at 7.11.45 PM

Screen Shot 2014-10-21 at 7.12.03 PM

Decals in! Blood for Mission Europa 2! =)

Screen Shot 2014-10-21 at 11.23.22 PM

Screen Shot 2014-10-21 at 11.39.12 PM

Getting there this is all REALLY early… I am learning unity and next I need to buckle down on lighting =)….

Not bad for 5 days in… This would be months in writing your own engine. =)

Going FAST!

October 20, 2014

I have the naked avatar in. I am building the first base now. It will be the hub for the first levels as in the first Mission Europa. I hope to get some great level picks up by the end of the week. More later!

OMG I’ve gone PLAID

October 16, 2014

tumblr_inline_moen5kS5l81qz4rgp

Wiki up and operational!… Avatar in engine… Now the first base where we land as a space Merc to look for the riches of the alien artifacts… only to find a nasty surprise… -=)

Love being back to what I love what a mistake to go after what others might want ;P…. I guess I was burned out after M.E. or thought I was… burnout is when your love turns to a job… now I am back to my love and with the power of UNITY…

More later.

Wiki: Warning its empty now but it will be filled with spoilers. As always with the first M.E. I will gather suggestions posted in comments there as wish list items =)

Going and learning

October 15, 2014

I am getting through the learning curve of A Blender 2.7 I was stuck in 2.49 with CR and man what an upgrade. I am also getting through the learning curve of all the ins and outs of Unity and the relationship to blender…. Never used an engine that can work directly off all assets that the modeling package does with ZERO extra work so cleanly. Very amazing. I am loving it. I  should be done animating the main character you see here in a few more hours work. Then on to the avatar setup. After that I will start the first hub base and getting to walking around in there. Post base will be the hard part of working out the systems of equipment that made ME so much fun =)…

The hero in training!

As always click for a larger image

Screen Shot 2014-10-15 at 9.33.56 PM

Idling and walking in! What a breeze compared to rolling EVERYTHING yourself like the old days!

Screen Shot 2014-10-15 at 10.43.28 PM

Idle

Screen Shot 2014-10-15 at 10.45.55 PM

Now to make it a walking moving avatar! Sweet stuff! Our hero is awakning ;)

After this amazing tutorial I have a walking idling avatar!

So awesome… I need to add a walk back animation for now. I will add directional later if needed as most of the time you will be holding weapons.

Well thats it for tonight.. I went from a model to a avatar walking around a world in one evening!… Next is the test level! =)

Wow this is going to be good!

October 14, 2014

The new story is evolving as is the main character. The speed at which I can move with unity is amazing to say the very very least. You are a rough and tumble space merc that happened to be close enough to Europa to be one of the first to hear about the alien artifacts rumored to be in the destroyed research bases. You start there searching finding things thinking your set for life all the pleasure life could have. However, your destiny is far different from what you had hoped.

I’ll post the wiki soon but the full story will have to be experienced!

More later!Web_ME2_IceGraphics

Website bought and up.

Mission Europa 2

Decision Made

October 13, 2014

Mission Europa 2 is coming. Unity is to amazing not to shelf Cursed Realms for now. Not to mention my true love is FPS Action Rpgs with loot galore. I spent the entire night inside unity and the new blender and I am amazed. The amount of assets also that are free to use along with unities AMAZING asset pipeline will make development AMAZINGLY faster. I mean 1 to 100 faster. Take that speed and add top of the line grpahics powers and you have me lock, hook, and sinker.

About Mission Europa 2: (Some Spoilers but just a quick overview of the continuation of the story will be posted soon)

O my goodness is this moving along… =0….

Screen Shot 2014-10-13 at 4.14.01 PM

Ok major decision to make

October 12, 2014

I am researching shelving Cursed Realms in favor of moving to the Unity Engine and creating Mission Europa 2. I loved M.E. and loved working on it. Cursed realms is fun but my heart is yearning for the full fps story driven fast paced action rpg Mission Europa is. I would be using an engine I do not have to pour a ton of time into and is supported by an army of developers. Rolling my own EVERYTHING would not be needed finally. First though I am going to nail down what I need in a design doc. Not story line just the features I will need and asset counts. Then I will decide if I want to invest just a few months making Mission Europa 2 then return to Cursed Realms which seems to DRAG on. I underestimated the shear size of C.E.. The power of Mission Europa is the simplicity. A couple of systems that allow one guy to create it. So investigation time then possible a little dabble time with Unity and then a possible shelving of C.R. until I get Mission Europa 2 done on a next gen engine with next gen graphics.

We shall see =)

October 10, 2014

To DO:
( ) count killed units

( ) Count lost units

( ) count stolen gold

( ) count stolen factory

( ) count percentage destroyed

(x) No production during battle

( ) End battle menu

( ) When battle over nothing happens

( ) No digging by enemy faction when in battle

( ) Imp does not destroy just sits there.

( ) General destroyed tile. Add to item string.

( ) pickup not working

( ) Attack animations not timing right

( ) Cancel battle does not matter.

( ) Warp in needs to fade faster when dropping

( ) On finish now the barracks were not updated right as far as numbers

( ) When storage unit blown up get spoils. Destroy

( ) Cannot harvest in battle mode (Cannot harvest not faction tiles)

( ) imp stil trying to eat in battle mode

( ) Hide event in battle mode

( ) Cannot pickup with new menu.

( ) Upon battle time up Battle over menu.

( ) Dirt Blowing on Base

( ) SkyDome

( ) Ask are you sure you want to surrender?

( ) Show white flag for surrender in battle

( ) Hide event button on battle

( ) Remove fog of war.

( ) Leave on continue and new buttons on title menu

( ) title men u fade in faster.

( ) Battle! And test gameplay.

( ) Show XP and update on battle.

( ) level pic

( ) Move Sync User TO local time.

( ) Menu Process Time elapsed needs to be updated the the final system

( ) Check that Random spawn gold and dirt clumps in level per time gone.

( ) Be sure to thin out the levels with less rock.

BEFORE FINAL TESTING

( ) Finalize load screen.
( ) Tweak Brightness and blur
( ) splash screen
( ) loading screen
( ) Messages to the player which also need to be checked every now and then

( ) Shields

Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.

( )

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

Final Punch List:
( ) Create Final Icons
( ) Create Final Launch Images

To Do 10_7_14

October 7, 2014

Sorry for the lack up updates the last few days I had a business trip again

To DO:
( ) No production during battle

( ) End battle menu

( ) When battle over nothing happens

( ) No digging by enemy faction when in battle

( ) Imp does not destroy just sits there.

( ) General destroyed tile. Add to item string.

(x) Upon drop immediately do something.

( ) pickup not working

( ) Attack animations not timing right

( ) Cancel battle does not matter.

( ) Warp in needs to fade faster when dropping

( ) On finish now the barracks were not updated right as far as numbers

( ) When storage unit blown up get spoils. Destroy

( ) Cannot harvest in battle mode (Cannot harvest not faction tiles)

( ) imp stil trying to eat in battle mode

( ) Hide event in battle mode

( ) Cannot pickup with new menu.

( ) Upon battle time up Battle over menu.

( ) Dirt Blowing on Base

( ) SkyDome

( ) Ask are you sure you want to surrender?

( ) Show white flag for surrender in battle

( ) Hide event button on battle

( ) Remove fog of war.

( ) Leave on continue and new buttons on title menu

( ) title men u fade in faster.

( ) Battle! And test gameplay.

( ) Show XP and update on battle.

( ) level pic

( ) Move Sync User TO local time.

( ) Menu Process Time elapsed needs to be updated the the final system

( ) Check that Random spawn gold and dirt clumps in level per time gone.

( ) Be sure to thin out the levels with less rock.

BEFORE FINAL TESTING

( ) Finalize load screen.
( ) Tweak Brightness and blur
( ) splash screen
( ) loading screen
( ) Messages to the player which also need to be checked every now and then

( ) Shields

Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.

( )

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

Final Punch List:
( ) Create Final Icons
( ) Create Final Launch Images

To Do 10 2 2014

October 2, 2014

Sorry for the lack up updates the last few days I had a business trip again

To DO:
( ) Imp does not destroy just sits there.

( ) General destroyed tile. Add to item string.

(x) Upon drop immediately do something.

( ) pickup not working

( ) Attack animations not timing right

( ) Cancel battle does not matter.

( ) Warp in needs to fade faster when dropping

( ) On finish now the barracks were not updated right as far as numbers

( ) When storage unit blown up get spoils. Destroy

( ) Cannot harvest in battle mode (Cannot harvest not faction tiles)

( ) imp stil trying to eat in battle mode

( ) Hide event in battle mode

( ) Cannot pickup with new menu.

( ) Upon battle time up Battle over menu.

( ) Dirt Blowing on Base

( ) SkyDome

( ) Ask are you sure you want to surrender?

( ) Show white flag for surrender in battle

( ) Hide event button on battle

( ) Remove fog of war.

( ) Leave on continue and new buttons on title menu

( ) title men u fade in faster.

( ) Battle! And test gameplay.

( ) Show XP and update on battle.

( ) level pic

( ) Move Sync User TO local time.

( ) Menu Process Time elapsed needs to be updated the the final system

( ) Check that Random spawn gold and dirt clumps in level per time gone.

BEFORE FINAL TESTING

( ) Finalize load screen.
( ) Tweak Brightness and blur
( ) splash screen
( ) loading screen
( ) Messages to the player which also need to be checked every now and then

( ) Shields

Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.

( )

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

Final Punch List:
( ) Create Final Icons
( ) Create Final Launch Images

To Do 9_29_14

September 29, 2014

Sorry for the lack up updates the last few days I had a business trip

To DO:

(x) Remove fog of war.

( ) Upon drop immediately do something.

(x) ai needs to aim down if it is a tile AIMS FROM MUSSLE BONE NOW

(x) Do Not load create menu on load menu

(x) Build house much faster 2 moves.

(X) All minions need to resolve to destruction upon no other job.

( ) pickup not working

( ) When storage unit blown up get spoils. Destroy

( ) Cannot harvest in battle mode (Cannot harvest not faction tiles)

(x) Time Left move down a tad more

( ) imp stil trying to eat in battle mode

( ) Hide event in battle mode

( ) Cannot pickup with new menu.

( ) Upon battle time up Battle over menu.

(x) All characters need to be able to dig but poorly

( ) Dirt Blowing on Base

( ) SkyDome

(x) No Fog Of war it is not conducive to this game.

(x) Do not allow battle unless one imp is in barracks.

( ) Ask are you sure you want to surrender?

( ) Show white flag for surrender in battle

( ) Hide event button on battle

( ) Remove fog of war.

(x) no bio in battle!

(x) time Left to bottom left

(x) Menu Click AI is the wrong one.

( ) Leave on continue and new buttons on title menu

( ) title men u fade in faster.

( ) Battle! And test gameplay.

( ) Show XP and update on battle.

( )  level pic

( ) Move Sync User TO local time.

( ) Menu Process Time elapsed needs to be updated the the final system

(x) add users for testing

( ) Check that Random spawn gold and dirt clumps in level per time gone.

BEFORE FINAL TESTING

( ) Finalize load screen.
( ) Tweak Brightness and blur
( ) splash screen
( ) loading screen
( ) Messages to the player which also need to be checked every now and then

( ) Shields

Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.

( )

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

Final Punch List:
( ) Create Final Icons
( ) Create Final Launch Images

To Do 9_26_14

September 26, 2014

Sorry for the lack up updates the last few days I had a business trip

To DO:

( ) ai needs to aim down if it is a tile

(x) Do Not load create menu on load menu

( ) Build house much faster 2 moves.

( ) All minions need to resolve to destruction upon no other job.

( ) When storage unit blown up get spoils. Destroy

( ) Cannot harvest in battle mode

( ) Time Left move down a tad more

( ) imp stil trying to eat in battle mode

( ) Hide event in battle mode

( ) Cannot pickup with new menu.

( ) Upon battle time up Battle over menu.

(x) All characters need to be able to dig but poorly

( ) Dirt Blowing on Base

( ) SkyDome

(x) No Fog Of war it is not conducive to this game.

(x) Do not allow battle unless one imp is in barracks.

( ) Ask are you sure you want to surrender?

( ) Show white flag for surrender in battle

( ) Hide event button on battle

( ) Remove fog of war.

(x) no bio in battle!

( x) time Left to bottom left

(x) Menu Click AI is the wrong one.

( ) Leave on continue and new buttons on title menu

( ) title men u fade in faster.

( ) Battle! And test gameplay.

( ) Show XP and update on battle.

( )  level pic

( ) Move Sync User TO local time.

( ) Menu Process Time elapsed needs to be updated the the final system

(x) add users for testing

( ) Check that Random spawn gold and dirt clumps in level per time gone.

BEFORE FINAL TESTING

( ) Finalize load screen.
( ) Tweak Brightness and blur
( ) splash screen
( ) loading screen
( ) Messages to the player which also need to be checked every now and then

( ) Shields

Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.

( )

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

Final Punch List:
( ) Create Final Icons
( ) Create Final Launch Images

This is my LAST custom engine.

September 23, 2014

After Cursed Realms I will be moving to the Unity Engine and multiplatform. It is time to spend more time making the assets/gameplay then the innards of a game. I feel finally the options out there are at a reasonable price and perform so well I can move over. We shall see after Cursed Realms has run its course and I move to unity for anything but Cursed Realms expansion. I am itching to bring another Mission Europa or F.P.S.

Anywho I cannot wait to finish Cursed Realms and look forwards to the Beta beginning.

To Do: 9-23-14

September 23, 2014

To DO:

( ) Do Not load create menu on load menu

( ) Build house much faster 2 moves.

( ) All minions need to resolve to destruction upon no other job.

( ) ai needs to aim down if it is a tile

( ) Cannot harvest in battle mode

( ) Time Left move down a tad more

( ) imp stil trying to eat in battle mode

( ) Hide event in battle mode

( ) Cannot pickup with new menu.

( ) Upon battle time up Battle over menu.

(x) All characters need to be able to dig but poorly

( ) Dirt Blowing on Base

( ) SkyDome

(x) No Fog Of war it is not conducive to this game.

(x) Do not allow battle unless one imp is in barracks.

( ) Ask are you sure you want to surrender?

( ) Show white flag for surrender in battle

( ) Hide event button on battle

( ) Remove fog of war.

(x) no bio in battle!

( x) time Left to bottom left

(x) Menu Click AI is the wrong one.

( ) Leave on continue and new buttons on title menu

( ) title men u fade in faster.

( ) Battle! And test gameplay.

( ) Show XP and update on battle.

( )  level pic

( ) Move Sync User TO local time.

( ) Menu Process Time elapsed needs to be updated the the final system

(x) add users for testing

( ) Check that Random spawn gold and dirt clumps in level per time gone.

BEFORE FINAL TESTING

( ) Finalize load screen.
( ) Tweak Brightness and blur
( ) splash screen
( ) loading screen
( ) Messages to the player which also need to be checked every now and then

( ) Shields

Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.

( )

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

Final Punch List:
( ) Create Final Icons
( ) Create Final Launch Images

To Do 9 – 22 – 14

September 22, 2014

To DO:

(x) Show units in queu

( ) Battle! And test gameplay.

( ) Show XP and update on battle.
( )  level pic

( ) Move Sync User TO local time.

( ) Menu Process Time elapsed needs to be updated the the final system

( ) add users for testing

( ) Random spawn gold and dirt clumps in level per time gone.
( ) Tweak Brightness and blur
( ) splash screen
( ) loading screen
( ) Messages to the player which also need to be checked every now and then

( ) Shields

Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

Final Punch List:
( ) Create Final Icons
( ) Create Final Launch Images

To Do 9_18_14

September 18, 2014

To DO:

(x) Do not allow battle without troops in the barracks.

(x) Placing not allowed for some reason to blood zone

(x) Price of gold storage is ridiculously low.

(x) still takes money even though it did not allow due to blood zones.

( ) Battle! And test gameplay.

( ) Show units in queu under corpser.

( ) Show XP and update on battle.
( )  level pic

( ) Move Sync User TO local time.

( ) Menu Process Time elapsed needs to be updated the the final system

( ) add users for testing

( ) Random spawn gold and dirt clumps in level per time gone.
( ) Tweak Brightness and blur
( ) splash screen
( ) loading screen
( ) Messages to the player which also need to be checked every now and then

( ) Shields

Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

Final Punch List:
( ) Create Final Icons
( ) Create Final Launch Images

To Do 9_15_14 – 9-16-14

September 15, 2014

To DO:

( x) OnlySync On Level Load
( )  level pic

( ) Move Sync User TO local time.

( ) Menu Process Time elapsed needs to be updated the the final system

( ) add users for testing

( ) Random spawn gold and dirt clumps in level per time gone.
( ) Tweak Brightness and blur
( ) splash screen
( ) loading screen
( ) Messages to the player which also need to be checked every now and then

Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

Final Punch List:
( ) Create Final Icons
( ) Create Final Launch Images

20140915-144449-53089177.jpg


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