I still need to finish the upgrade menu and get some serious play time before restarting alpha. Tonight I hope to get some serious work time. This project sure has stretched a lot longer then I wished but life throws curve balls all the time. I will post as I go not much to post right now though =)
I went out of town to visit family the last weekend so not to much got done. However, I am still on track to have a playable multi-player COC style online game into testing in the next few weeks. I am fine tuning right now. I cannot wait to get feedback from the testers on the new path I have taken. More soon! =)
I am now battling! =).. I hope to be back to alpha within 2-3 weeks maybe less depending on what life throws at me. I need to now balance the new play style/loot/tile levels etc. More when I get time!
It’s in now to start testing battles and the scoring etc! You get a random screen shot from their level as a hint
I want it just to report text facts like a spy got the info as the level will have the fog of war in the bases favor. So the information given will be.
AI Husk Level.
Number of Tiles.
Number of Troops.
Amount of Gold
Amount of Factory
Wins and Losses
That will be enough I think. I may add a screen shot but with the extra work I will wait until later.
More later I hope to have the battle system up and running in the next few days. Then I will move to balancing all the new combat and speeds.
Here is what I was thinking for the battle mode menu.
Window pops up with a radar shot of the base saying satellite imagery. On the menu there is data for Name,Clan Name,Wins Loses,Cash,Number of AI units. There are buttons for cancel, battle, and next only as you cannot go back. Press battle and you have a tele-port effect fade. Then you fade in over an open space on the enemy base ready to drop minions from your minion menu. You then can direct minions by pressing on them then pressing something to attack or pressing a place to walk. You can also set them to patrol. Time to dig to the base. Enemies drop loot when killed. Destroy as much of the base as you can. Then you receive a rating. Their destroyed base is saved as when they load that is the first thing they will see. Then they will be restored back to their main base probably looking for your but. During raids you canztake over a minion in First Person mode to attack with precision. Good Stuff.
Store map of level when level saves.
In the database store the above data.
Big reboot but I really like it a ton more now. The menus have been stream
Lined. (The menu will go through a make over before release). Now you have inventory and shop. Shop is where you queue up minions to be built, upgrade everything, and buy spells etc….inventory is where you use your vast assortment of hear and spells…. There is a barracks menu where minions not in your base will be taken to battle with you
Any minion left at the base will defend your base. Good stuff! Next is to build the battle mode and match pairing then finish placing in items, play testing , and online battle alpha!
I have to finish the purchase menus and the apple systems to purchase more power cubes and thus fund future games as if I don’t make a little cash on this the wife will disown me for all the time I put into it =). Thats where it stands then on to actually game testing getting ready to get the game back into alpha testing after the huge changes. =)
The day job beat the tar out of me the last week but now things should ease up. I am back to working on cursed and moving forward! =).. I hope to have more to show soon and when I do I will post it here. =)
The day job has had me working 16 hour days and will until Monday. Then I should get a lot of time to work on Cursed Realms I still think I can have a playable version in the next two weeks.
More later =)
Mail system is complete as far as receiving. Below I received 69 or so bombs in the mail and then placed them on the ground for some big booms!
So consumables are in also. Ie bombs instant traps etc those are numbered and are looted, mailed in, or bought via gold cool stuff!
This game a lot better going this direction!
This way like Mission Europa I can mail out presents and so can other players to each other =)…Back at it. I am working all week day nights this week. More later =)…
It is starting to come together. I have gold veins now spawning based on how long you went offline. They will spawn in full dirt or open dirt areas. I plan on other exciting things happening like events like user invasions that every base will feel based on level. Log in work on base.. uh o user invasion… or atlantian invasion… or demonic invasion … or Angelic invasion based on level. Looking really good and feeling a lot better with this new faster play model. Faster play on faster to go devices is the way to go!
More when I get time.
And yes I see the misspelling lol =)
O and I forgot to mention I have the Queue system working now.