My first big project is going to come back to life =).. It might take a little work but I am also kicking around the idea of putting a hold on cursed realms and doing a Mission Europa 2… so lets vote =) comment if you like on what you think….
Please if you can continue testing so we can collect some crash logs for the next patch. I will keep all emails in a crash folder and process them for the next patch.
Update 9:14 CST
Thanks for the quick responses all =).. I am building the final build with the menus and all (quick ebugging off)….
If you see anything please let me know this is the final build for now and at least tomorrow to test. I should have the final build and email tonight. Thanks!
Alright it works I think.. i took out the main menu and just start you at level one… Just let me know if that works for all and i will provide the final build in test flight with all the fluff..
OK I think I finally have it all together I am making abuild and expect it to be test flighted within about 45 minutes its a long process sadly.
Only thing I have found so far is the menu goes off screen on the iphone 5 s .. I am working on a fix tonight for that little issue…. I am sure some crashes will be in there so please post here testers and let me know =)..
Only unplayable on iphone 5 s due to the menu so far… Looks like its a issue on the iphone devices… actually working on a fix.
I cannot figure out where the failure is. I am focusing on the UIView system and setting up the frame buffers but NOTHING is reporting failure.Even better the simulator is fine….just the actual device is not. I am not seeing any errors from openGL or the systems. So strange!!! I will hopefully be able to figure this one out. it is a dog.
I will be adding people and testing today. I took a day off the day job to fix M.E…. more later as I am just starting
Looks like I have to transition over to the new glkit framework argh…..Starting that now.
Update Test build out to testers lets see if that works… =)
Update: I think I might have found something that could cause an issue. A new depreciated window control kinda thing. I will be pushing a build to testers asap =)…
Update: Doom to the rescue he has one of the required devices I just need to reprovision it into the system. I rebuilt the entire window interface so hopefully that will fix the black screen on certain devices. A shot in the dark but I have a hunch on that one. I am going to try to get him a build today or tomorrow.
I am trying to shoe horn this almost 3 year old app into the new os (It was started beforethere was an iPad even). I only have an iPad2 iPad3 iPhone 5. It works on those!… but something is wrong with the resolution settings or window settings for the other phones. It works great in the simulator sadly.
If you have the below device and you would be willing to test and help please email me at Ryan.Dtmarchitect@gmail.com.
iPad Mini retina
I will be working this weekend to get Mission Europa back up and running.
Sorry for the delays.
I have the final design doc up and in stone…. this is a go ;).. I will (X) as I go and make sure it all works.
I am making cursed realms a LOOOOOOOOT faster to match the pickup and play style of the device while I DREAM of Mission Europa the Cursed Realms =)…. yup there is a reason why the cursed realms were formed and it ties into cursed realms. Probably my last not FULL fps game… I love FPS which is in cursed realms but is not the main focus..
ANYWHO HERE IS TO A GOOD WORKING WEEKEND WITH SOME FUN ON THE SIDE!
I just have an iPad3 and iPhone5 so I cannot check the 5 or so other devices except on the simulators which stink. So tossed the latest build of Mission Europa up to testflightapp after a million switches and changes for the new OS 7.0 from 3.1.3. Anywho back to Cursed Realms…
SOOOO many updates since IOS 3.0.
I will resubmit it today. I might try to test flight it also.
I am adding in some really cool scripting tools. So the events you download can be really awesome building your level against.
There are 3 paths of battle now.
1. Player to player where you attack other players.
2. Player to AI base defense where you press the event button saying you are ready for a random event that attacks your base constructed from your level. You garner loot from all the soldiers you kill.
3. Single Player Campaign. (The original game but sped up to match the fast paced online game.)
Any-who back to battle!
Time to add new ways to make gold. Currently you can dig it out and when you log out it has a chance of spawning back when you return. I also want a gold drill. This operates all the time generating cash. I am also accerelating game play and making more random events that trigger while you are playing. I am thinking of new ways to make the game play interesting, fun, and spontaneous.
I also will be looking into Mission Europa as someone said it is not working for them. That means updating XCode, All my Devices, and the dev kit. ARGH… ;/
And the new wiki location is here:
But back at it again..it is taking alot longer to balance to the newer much faster play model. Just wanted to post I am still here! I may just take Cursed Realms to beta instead of alpha so testers get the whole package. More when I get time.